[L4D] Delayed Downloader
1 Attachment(s)
Plugin is published in hope somebody eventually find the right one signature that point to CNetworkStringTableContainer class instance (networkstringtableserver.cpp - &s_NetworkStringTableServer).
Purpose of plugin: "Increases" client's join speed by delaying file downloading to a later stage - on a map transition. Algorithm (2 versions): 1. Delete all strings from "downloadables" string table when all clients finishing joining (fully in-game). Restore preserved strings on round_end (win). 2. Do the same using dhooks by preventing strings from saving in table (SilverShot idea) https://github.com/VSES/SourceEngine...table.cpp#L775 (possibly, require differentiating of table name. We need "downloadables" only) Alpha-version of plugin and known sigs are attached. References: https://forums.alliedmods.net/showthread.php?t=313951 https://forums.alliedmods.net/showth...ference&page=2 |
Re: [L4D] Delayed Downloader
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Re: [L4D] Delayed Downloader
Happy programmer's day!
You are a genious!!! |
Re: [L4D] Delayed Downloader
Hello,
Is there a solution to display message on the black screen? I'm going to try this wonderful plugin :D |
Re: [L4D] Delayed Downloader
Quote:
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Re: [L4D] Delayed Downloader
Hello, can you tell me please where to place "FindTable sig.txt" and "l4d_downloader_delayed.txt"?
Thanks |
Re: [L4D] Delayed Downloader
Nowhere, it is a prototype, use "Black Screen Fix" above.
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