[TF2] Local Item Server
[TF2] Local Item Server v1.1.4 Description: Makes your loadout work even when the item server is down. Whenever someone respawns or touches a resupply cabinet, their current loadout is checked. If they are using all stock weapons and the netprop m_bLoadoutUnavailable is true, they will be given their last known loadout using TF2Items. If their loadout is available, it is saved. Note: Hats, miscs, and action slot items won't be saved. Cvars: local_item_server_version - plugin version local_item_server_auto_update - enables automatic updating (has no effect if Updater is not installed) Installation: Put itemserver.smx into /addons/sourcemod/plugins and reboot your server or type "sm plugins load itemserver" into your console or rcon. Requirements: This plugin requires TF2Items Give Weapon, and consequently, TF2Items. Auto Update: Install Updater. The plugin will be autoupdated according to your Updater settings. It'll work without Updater. Changelog:
Download Plugin (itemserver.smx) View Source (itemserver.sp) |
Re: [TF2] Local Item Server
This is amazing! Great idea and great plugin!
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Re: [TF2] Local Item Server
+1 up on valve and the item server failure - nice work@!
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Re: [TF2] Local Item Server
um.. thank you =D
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Re: [TF2] Local Item Server
I already made something like this, where players could choose from a menu of weapons if they didn't have any unlocks...but this...this is genius. Much better than messing with menus. Great job!
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Plus, I don't want to lengthen the already insanely-long create-table query with defaults. I'm under the SourcePawn line length limit by just a few characters. Like, 2, if I remember correctly. Thanks for approving this, by the way. Why isn't TF2Items Give Weapon showing up correctly as a dependency? |
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Re: [TF2] Local Item Server
goodjob~
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