VCall Crashes upon execution
Hi,
so i have this function CBaseEntity::IsPlayer (i know there are other ways to check for the player) and it crashes upon execution and I'm not sure why it crashes. I've tried to use the ArgBuffer class but that also crashes. Offset is correct as it works just fine when i tested it directly via SDKCall. Edit: Looks liek the crash doesnt obviously point to the Execute function. https://crash.limetech.org/7ngxvvi4ly75 SM Version Quote:
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Re: VCall Crashes upon execution
Looks like you forgot to get the pWarpper pointer. that is the first thing I noticed, try this:
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