bi-directional teleport attribute
I tried to add this on the gunslinger in my server but it does NOT work. :/
here's how i have it "142" //gunslinger { "level" "30" "preserve-attributes" "1" "1" "125 ; 50" "2" "277 ; 2" "3" "276 ; 1" } |
Re: bi-directional teleport attribute
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Re: bi-directional teleport attribute
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edit: still doesn't work >=/ |
Re: bi-directional teleport attribute
from personal testing bidirectional teleport and disposable sentry are only enabled in mvm, even if you apply the attributes some other way, including through items_game.txt
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Re: bi-directional teleport attribute
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Force Holidays 1.7 or newer can force the MvM "holiday" on for all maps. I highly recommend setting tfh_mannvsmachine 1 in autoexec.cfg to make sure it gets executed before the first map starts, though. That is, assuming autoexec.cfg executes after plugins load... |
Re: bi-directional teleport attribute
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Re: bi-directional teleport attribute
well then it's looking for CTFGameRulesProxy::m_bPlayingMannVsMachine, I guess. Or tf_gamemode_mvm 1.
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Re: bi-directional teleport attribute
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Re: bi-directional teleport attribute
maybe.
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Re: bi-directional teleport attribute
Not too far off, checked the code and it looks like it checks CGameRules::m_bPlayingMannVsMachine. Only if it's 1 does it do any checking for the bidirectional teleport attribute.
You'd have to set the value with an extension or use GameRules_SetProp but who knows what issues you may cause if you set that value on a non-MvM game mode. |
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