[CSS + CS:GO] PUG Mod (ESEA Without The Fees)
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OVERVIEW
A long time ago I wrote a pug plugin for Counter-Strike: Source and I decided to rework it a bit for CS:GO support, and release it. If you've ever played in an ESEA pug, the experience will be familiar. The only difference is that you aren't required to register or install a client; this plugin is not for ranked play (at least for the time being). WHAT'S YOUR BEEF WITH ESEA? I don't have beef with ESEA. I actually pay for a subscription. I'm just trying to give more people the opportunity to get good at the game. There is a huge skill gap in Counter-Strike. CONFIGURATION Stick any extra configuration you have inside cfg/server_pug.cfg VARIABLES sm_pug_version - Report the PUG plugin version. sv_maxplayers (default: 10) - Amount of players required for a match. INSTALLATION 1. Copy pug.smx into addons/sourcemod/plugins/ 2. Restart your server. CHAT COMMANDS /help - List the PUG commands. /dmg - Prints your damage dealt into private chat (must be dead) /autodmg - Automatically print your damage dealt into private chat when dead /chat - Mute / unmute public chat. /teamchat - Mute / unmute team chat. /ready - Ready up for match. /notready - No longer ready up for match. NO BOTS Sorry guys, this plugin doesn't play well with bots. If you can fix this, let me know. CS:GO Test Server 198.144.184.161:27015 UPDATE RoundEnd has some broken control statement that may have been causing the map change bug. Let me know if this still occurs. UPDATE 2 I've taken another look at Round End and it seems like the problem was more obvious than I originally thought. This should finally be free of the nasty map change bug. UPDATE 3 After a long time of looking (sarcasm) it turns out Valve doesn't allow mp_maxrounds 0 in CS:GO, so it's now set to mp_maxrounds 999999 (which means you should change the map once every 999999 rounds at least, which really is not a problem for most people) Sorry, no test server for CS:S yet. |
Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Nice that you're releasing this ahead of time :) I looked through the source and saw that you had some captains stuff commented out. I have an old PUG captains plugin that might fill in some blanks with this. I've never done the whole ESEA thing myself but it was a private request from a year or two ago from someone wanting to mimic ESEA type stuff.
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Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Very nice!
I love iDragon's Mix mod [including Auto-mix] but this is still very good! |
Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
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And glad you like it shavit :) |
Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
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Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
As a side note, if anyone has a community and they want to add a server to their roster, I'd be happy to fund a PUG mod server. I'll also maintain / update the server, I just want to get some exposure for the plugin. Plus, it'd be nice to actually have people to play against. It can be CSS or CS:GO, your choice.
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Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
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Actually I'm a part of a community that would be very interested in this. The community is fairly small and only houses a pretty populated office server. However a lot of us PUG on a regular zBlock loaded server where we are waiting for 1 of 3 people that have rCon to run the PUG. If you'd like to discuss it with owner take a look at www.evolution-css.com and shoot a PM to .iNF. Good luck, and great work with the plugin by the way. I've used 1260's plugin before but it would constantly be overwhelmed with bugs and was hated by the people that played on my PUG server. |
Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
seems to change maps for me.
bots set to 0 |
Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Same problems as described above.
Really looking forward to a plugin similar to this. |
Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
same problem maps keep changing
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