Re: [TF2] Local Item Server
You should make it work with hats / misc / action etc.
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Re: [TF2] Local Item Server
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Re: [TF2] Local Item Server
L 11/07/2012 - 16:54:29: [SM] [0] Line 184, D:\Libraries\Documents\Repos\Public Plugins\scripting\itemserver.sp::Timer_GivenH int()
L 11/07/2012 - 17:17:46: Error log file session closed getting this error. |
Re: [TF2] Local Item Server
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Re: [TF2] Local Item Server
L 11/09/2012 - 20:44:37: [SM] Native "GetClientAuthString" reported: Client 19 is not connected
L 11/09/2012 - 20:44:37: [SM] Displaying call stack trace for plugin "itemserver.smx": L 11/09/2012 - 20:44:37: [SM] [0] Line 83, D:\Libraries\Documents\Repos\Public Plugins\scripting\itemserver.sp::OnRowChecked () |
Re: [TF2] Local Item Server
This may be a dumb question, but does it preserve-attributes? For instance, if someone has a Strange weapon and the local item server kicks in, will it still be counted? Thanks!
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Re: [TF2] Local Item Server
Your question isn't really valid. But in your example, the answer is no.
If the GC is down and not serving item data, it's not going to be tracking kill stats ether. |
Re: [TF2] Local Item Server
Awesome! My buddy in mexico will love this! Steam item servers drop him all the time. However does this create a log of weapons said player has in loadout when he has item server connection, would he be able to change weapons? Does the custom item server reset the weapons for all players on map change or say server restart? If so would a sql data base be possible to store said player backpack? I will still try it anyway...
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Re: [TF2] Local Item Server
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Re: [TF2] Local Item Server
Okay cool.
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