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-   -   [TF2] Local Item Server (https://forums.alliedmods.net/showthread.php?t=189788)

jacek2144 09-16-2012 08:15

Re: [TF2] Local Item Server
 
You should make it work with hats / misc / action etc.

Horsedick 09-16-2012 11:40

Re: [TF2] Local Item Server
 
Quote:

Originally Posted by jacek2144 (Post 1800555)
You should make it work with hats / misc / action etc.

You can't that I know of

Rd1981 11-08-2012 01:40

Re: [TF2] Local Item Server
 
L 11/07/2012 - 16:54:29: [SM] [0] Line 184, D:\Libraries\Documents\Repos\Public Plugins\scripting\itemserver.sp::Timer_GivenH int()
L 11/07/2012 - 17:17:46: Error log file session closed
getting this error.

Dr. McKay 11-08-2012 17:30

Re: [TF2] Local Item Server
 
Quote:

Originally Posted by Rd1981 (Post 1834476)
L 11/07/2012 - 16:54:29: [SM] [0] Line 184, D:\Libraries\Documents\Repos\Public Plugins\scripting\itemserver.sp::Timer_GivenH int()
L 11/07/2012 - 17:17:46: Error log file session closed
getting this error.

Harmless error, but I've updated it to v1.1.3, which fixes this.

Rd1981 11-09-2012 05:55

Re: [TF2] Local Item Server
 
L 11/09/2012 - 20:44:37: [SM] Native "GetClientAuthString" reported: Client 19 is not connected
L 11/09/2012 - 20:44:37: [SM] Displaying call stack trace for plugin "itemserver.smx":
L 11/09/2012 - 20:44:37: [SM] [0] Line 83, D:\Libraries\Documents\Repos\Public Plugins\scripting\itemserver.sp::OnRowChecked ()

jwright8 11-24-2012 19:59

Re: [TF2] Local Item Server
 
This may be a dumb question, but does it preserve-attributes? For instance, if someone has a Strange weapon and the local item server kicks in, will it still be counted? Thanks!

DarthNinja 11-24-2012 20:53

Re: [TF2] Local Item Server
 
Your question isn't really valid. But in your example, the answer is no.
If the GC is down and not serving item data, it's not going to be tracking kill stats ether.

captaindeterprimary 12-08-2012 14:20

Re: [TF2] Local Item Server
 
Awesome! My buddy in mexico will love this! Steam item servers drop him all the time. However does this create a log of weapons said player has in loadout when he has item server connection, would he be able to change weapons? Does the custom item server reset the weapons for all players on map change or say server restart? If so would a sql data base be possible to store said player backpack? I will still try it anyway...

Dr. McKay 12-08-2012 14:40

Re: [TF2] Local Item Server
 
Quote:

Originally Posted by vman315 (Post 1850300)
Awesome! My buddy in mexico will love this! Steam item servers drop him all the time. However does this create a log of weapons said player has in loadout when he has item server connection, would he be able to change weapons? Does the custom item server reset the weapons for all players on map change or say server restart? If so would a sql data base be possible to store said player backpack? I will still try it anyway...

All it does is store your loadout when you spawn. If you spawn with no connection to the item server, it'll give you your last known loadout. You can't change your loadout when there's no connection.

captaindeterprimary 12-08-2012 20:15

Re: [TF2] Local Item Server
 
Okay cool.


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