Re: Client Side Metamod
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Re-read your post again, maybe you meant to say "why haven't you finished this project?" |
Re: Client Side Metamod
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Re: Client Side Metamod
Why did you quote me?
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Re: Client Side Metamod
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Re: Client Side Metamod
My native Spanish speaking friends are saying "finished" like "gave up on". They mean: "why have you finished working on this project instead of finishing it?" :D
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Re: Client Side Metamod
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i love you xD quim has deleted me from steam? I dont find you |
Re: Client Side Metamod
I thought this mmcl would use the mechanism mm used
1.rename original client.dll as stock_cl.dll 2.rename mmcl.dll as client.dll 3.mmcl.dll(renamed) will be called by launcher 4.mmcl.dll will handle or pass calling to stock_cl.dll, just like what mm does However, it acts like MetaHook, which is a bit pity for me... |
Re: Client Side Metamod
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2. What are you even talking about? 3. Client-side metamod is not valid and will never be valid for Steam. 4. Just forget about modifying client-side properties, It's impossible and will forever stay that way. 5. If you deny 3 and 4, you've got two options: - Make your server steam-only and forget about client modifications. - Enjoy your and other naive clients' VAC bans (if they're legit clients of-course). |
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