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-   -   Client Side Metamod (https://forums.alliedmods.net/showthread.php?t=23515)

fysiks 12-27-2010 18:36

Re: Client Side Metamod
 
Quote:

Originally Posted by fezh (Post 1380462)
It does.

Asking "why have you finished this project?" implies that you think that it should not have been finished to begin with.

Re-read your post again, maybe you meant to say "why haven't you finished this project?"

capostrike93 12-27-2010 23:52

Re: Client Side Metamod
 
Quote:

Originally Posted by fysiks (Post 1380463)
Asking "why have you finished this project?" implies that you think that is should not have been finished to begin with.

Re-read your post again, maybe you meant to say "why haven't you finished this project?"


fysiks 12-28-2010 01:17

Re: Client Side Metamod
 
Why did you quote me?

capostrike93 12-28-2010 09:40

Re: Client Side Metamod
 
Quote:

Originally Posted by fysiks (Post 1380685)
Why did you quote me?

because that's what I meant ...

joaquimandrade 12-29-2010 15:22

Re: Client Side Metamod
 
My native Spanish speaking friends are saying "finished" like "gave up on". They mean: "why have you finished working on this project instead of finishing it?" :D

capostrike93 12-29-2010 15:30

Re: Client Side Metamod
 
Quote:

Originally Posted by joaquimandrade (Post 1381897)
My native Spanish speaking friends are saying "finished" like "gave up on". They mean: "why have you finished working on this project instead of finishing it?" :D

:)

i love you xD

quim has deleted me from steam? I dont find you

Scrooge2029 02-04-2021 22:16

Re: Client Side Metamod
 
I thought this mmcl would use the mechanism mm used
1.rename original client.dll as stock_cl.dll
2.rename mmcl.dll as client.dll
3.mmcl.dll(renamed) will be called by launcher
4.mmcl.dll will handle or pass calling to stock_cl.dll, just like what mm does

However, it acts like MetaHook, which is a bit pity for me...

redivcram 02-16-2021 11:58

Re: Client Side Metamod
 
Quote:

Originally Posted by Scrooge2029 (Post 2735755)
I thought this mmcl would use the mechanism mm used
1.rename original client.dll as stock_cl.dll
2.rename mmcl.dll as client.dll
3.mmcl.dll(renamed) will be called by launcher
4.mmcl.dll will handle or pass calling to stock_cl.dll, just like what mm does

However, it acts like MetaHook, which is a bit pity for me...

1. Why are you bumping a 10+ year old thread?
2. What are you even talking about?
3. Client-side metamod is not valid and will never be valid for Steam.
4. Just forget about modifying client-side properties, It's impossible and will forever stay that way.
5. If you deny 3 and 4, you've got two options:
- Make your server steam-only and forget about client modifications.
- Enjoy your and other naive clients' VAC bans (if they're legit clients of-course).


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