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-   -   [L4D & L4D2] Health Vending Machines (1.12) [11-Dec-2022] (https://forums.alliedmods.net/showthread.php?t=179265)

Silvers 02-27-2012 23:33

[L4D & L4D2] Health Vending Machines (1.12) [11-Dec-2022]
 
11 Attachment(s)
http://imgur.com/5IQYqJn.jpg
(1. Cooler, 2. Fountain, 3. Drinks, 4. Vendor, 5. Snacks, 6. Coffee)


Related Plugins:

About:
  • Gives temporary health or main health. Not above 100 HP.
  • Selection of 6 Health Vending Machines.
  • Save up to 32 Vendors for auto-spawning. Saved to l4d_vendor.cfg in your servers \addons\sourcemod\data\ folder.


Thanks:
  • AtomicStryker, Zuko and McFlurry - For source code (credits inside).
  • alexip121093
  • disawar1
  • xioSlayer
  • [Resistance] Yoshi
  • [Resistance] Soroshi
  • januto
  • Recon-1
  • ilyaadminman
  • Herbie_06
  • JoBarfCreepy - Idea for the Coffee and Snacks vendors.
  • The 5th Survivor - Text corrections to the cvars.
  • adrianman


Admin Commands: (requires "z" flag)

PHP Code:

sm_vendor         // Spawns a temporary vending machine at your crosshair. Usage: sm_vendor <1|2|3|4|5|6>.
sm_vendorsave     // Spawns a vending machine at your crosshair and saves to config. Usage: sm_vendorsave <1|2|3|4|5|6>.
sm_vendordel      // Removes the vending machine your crosshair is pointing at and deletes from the config if saved.
sm_vendorwipe     // Removes all vendors from the current map and deletes them from the config.
sm_vendorglow     // Toggle to enable glow on all vendors to see where they are placed.
sm_vendorlist     // Display a list vending machine positions and the total number of.
sm_vendorang      // Displays a menu to adjust the vendor angles your crosshair is over.
sm_vendorpos      // Displays a menu to adjust the vendor origin your crosshair is over. 



Cvars:

Saved to l4d_vendor.cfg in your servers \cfg\sourcemod\ folder.

PHP Code:

// 0=Plugin off, 1=Plugin on.
l4d_vendor_allow "1"

// (L4D2 only). 0=Off. Any other value is the range at which the glow will turn on.
l4d_vendor_glow "100"

// (L4D2 only). 0=Default glow color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
l4d_vendor_glow_color "255 150 0"

// The health given to players when using the Coffee Machines (6).
l4d_vendor_health_coffee "5"

// The health given to players when using the Water Coolers (1).
l4d_vendor_health_cooler "2"

// The health given to players when using the Small Drink vendor (3).
l4d_vendor_health_drinks "5"

// The health given to players when using the Water Fountains (2).
l4d_vendor_health_fountain "2"

// The health given to players when using the Snack Vendors (5).
l4d_vendor_health_snacks "5"

// The health given to players when using the Drink Vendors (4).
l4d_vendor_health_vendor "5"

// 0=Infinite. Maximum number of times a Coffee Machine can be used.
l4d_vendor_max_coffee "10"

// 0=Infinite. Maximum number of times a Water Cooler can be used.
l4d_vendor_max_cooler "15"

// 0=Infinite. Maximum number of times a Small Drink vendor can be used.
l4d_vendor_max_drinks "10"

// 0=Infinite. Maximum number of times a Water Fountain can be used.
l4d_vendor_max_fountain "15"

// 0=Infinite. Maximum number of times a Snack vendor can be used.
l4d_vendor_max_snacks "10"

// 0=Infinite. Maximum number of times a Drink vendor can be used.
l4d_vendor_max_vendor "10"

// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_vendor_modes ""

// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = off).
l4d_vendor_modes_off ""

// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_vendor_modes_tog "0"

// -1=All, 0=None. Otherwise randomly select this many vendors to spawn from the maps confg.
l4d_vendor_random "-1"

// 0=Add to normal health. -1=Add temporary health. Values between 1 and 100 create a chance to give health.
l4d_vendor_temp "25"

// How many seconds it takes to use a vending machine.
l4d_vendor_timed "1.0"

// Vending Machine plugin version.
l4d_vendor_version 



Changes:
Code:

1.12 (25-Oct-2023)
    - Changed the plugin to allow healing over 100 max health. Now uses the players "m_iMaxHealth" value for limit. Requested by "efa561".

1.11 (11-Dec-2022)
    - Changes to fix compile warnings on SourceMod 1.11.

1.10 (10-Apr-2021)
    - Increased the interaction range of Vending Machines. This allows positioning over a maps vendors. Thanks to "Shao" for reporting.

1.9 (30-Sep-2020)
    - Fixed compile errors on SM 1.11.

1.8 (10-May-2020)
    - Extra checks to prevent "IsAllowedGameMode" throwing errors.
    - Various changes to tidy up code.
    - Various optimizations and fixes.

1.7 (01-Apr-2020)
    - Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.

1.6 (05-May-2018)
    - Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
    - Changed cvar "l4d_vendor_modes_tog" now supports L4D1.

1.5 (25-Aug-2013)
    - Fixed the plugin crashing or not working on some maps.

1.4 (21-Jul-2013)
    - Removed Sort_Random work-around. This was fixed in SourceMod 1.4.7, all should update or spawning issues will occur.

1.3 (01-Jul-2012)
    - Fixed healing players above 100 HP - Thanks to "adrianman" for reporting.

1.2 (01-Jun-2012)
    - Added cvar "l4d_vendor_glow_color" to set the glow color, L4D2 only.
    - Text corrections to the cvars - Thanks to "The 5th Survivor".
    - Restricted command "sm_vendorglow" to L4D2 only.
    - Restricted cvar "l4d_vendor_glow" to L4D2 only.

1.1 (10-May-2012)
    - Added 2 new models, Coffee and Snacks - Thanks to "JoBarfCreepy".
    - Added 4 new cvars for the above addition.
    - Added cvar "l4d_vendor_modes_off" to control which game modes the plugin works in.
    - Added cvar "l4d_vendor_modes_tog" same as above, but only works for L4D2.
    - Changed cvar "l4d_vendor_modes" to enable the plugin on specified modes.
    - Removed max entity check and related error logging.

1.0 (28-Feb-2012)
    - Initial release.



Installation:
  1. Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.

Updating from 1.1 or older:
  • New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.

bubbabyte 02-27-2012 23:37

Re: [L4D & L4D2] Health Vending Machines (1.0) [28-Feb-2012]
 
awesome job as always man!

JoBarfCreepy 02-28-2012 15:57

Re: [L4D & L4D2] Health Vending Machines (1.0) [28-Feb-2012]
 
Ya' know, I used to pretend they worked like that back in '08

AtomicStryker 02-29-2012 09:23

Re: [L4D & L4D2] Health Vending Machines (1.0) [28-Feb-2012]
 
does sm_vendordel also delete it from the config

Silvers 02-29-2012 09:26

Re: [L4D & L4D2] Health Vending Machines (1.0) [28-Feb-2012]
 
Yeah, forgot to add that to the description.

Hunter Killer 03-01-2012 03:05

Re: [L4D & L4D2] Health Vending Machines (1.0) [28-Feb-2012]
 
Another great plugin. Thanks Silvers..

Dont Fear The Reaper 03-06-2012 13:17

Re: [L4D & L4D2] Health Vending Machines (1.0) [28-Feb-2012]
 
Nice idea :)

Just one thing, could you add an option to replace all already existing vending machines with ones that can heal, so you don't have to create extra spawns?
Would be nice because there are already vending machines on many places in the maps which are suitable.

alexip121093 03-06-2012 13:43

Re: [L4D & L4D2] Health Vending Machines (1.0) [28-Feb-2012]
 
Quote:

Originally Posted by Dont Fear The Reaper (Post 1663947)
Nice idea :)

Just one thing, could you add an option to replace all already existing vending machines with ones that can heal, so you don't have to create extra spawns?
Would be nice because there are already vending machines on many places in the maps which are suitable.

It is impossible to do that because those existing vending machines are prop_static

Dont Fear The Reaper 03-06-2012 14:01

Re: [L4D & L4D2] Health Vending Machines (1.0) [28-Feb-2012]
 
Ah ok, too bad :|

Thanks for the quick reply though

Marcus101RR 03-06-2012 17:23

Re: [L4D & L4D2] Health Vending Machines (1.0) [28-Feb-2012]
 
Quote:

Originally Posted by JoBarfCreepy (Post 1659258)
Ya' know, I used to pretend they worked like that back in '08

Now I feel its like Grand Theft Auto 4, grab a soda and boom 100 Health. haha


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