Jump Pads
2 Attachment(s)
Jump Pads
players can drop a jump pad This should work for TF2 and DODS. On TF2, this plugin will allow heavies and other classes to reach places usually only accessible to soldiers and demos. (Thanks to tintinibar for the report that the plugin does work on DODS.) Requires the Dukehacks extension version 0.0.1.5 or greater. Client Commands Say !jumppad in chat or bind "f" "sm_jumppad" in console, where f is any valid key. ConVars "sm_jp_hmult" = "1.5" - horizontal speed multiplier to apply to player on jump "sm_jp_vspeed" = "800.0" - vertical speed to apply to player on jump "sm_jp_life" = "30.0" - time before unused jumppads are removed (in seconds) "sm_jp_delay" = "15.0" - how often players can drop a jump pad (in seconds) Notes This was created as an example of the Touch hook in the Dukehacks extension. One way this hook can be used is to create items that can be picked up such as powerups, jump pads, health packs, ammo packs, etc. Feel free to modify this code however you wish and to post in the new plugin section. Download Requires the Dukehacks extension version 0.0.1.5 or greater. |
Re: Jump Pads
Crazy man. Good work. :P
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Re: Jump Pads
Commands:
Text box: !jumppad Key bind: bind "f" "sm_jumppad" Then press "f" to drop a pad in front of you -Teddy |
Re: Jump Pads
Works perfectly for dod:s SMod v1.0.4 on the first try.
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Re: Jump Pads
lol, I had some fun playing with this on my local testing server earlier today. I used a code snippet from it as well to fix something of my own <3
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Re: Jump Pads
Quote:
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Re: Jump Pads
L 12/03/2008 - 17:20:19: SourceMod error session started
L 12/03/2008 - 17:20:19: Info (map "dod_orange_till_sniper") (file "errors_20081203.log") L 12/03/2008 - 17:20:19: [SM] Native "RemoveEdict" reported: Edict 163 is not a valid edict L 12/03/2008 - 17:20:19: [SM] Displaying call stack trace for plugin "dhjumppad.smx": L 12/03/2008 - 17:20:19: [SM] [0] Line 152, X:\gameservers\steam\orangebox\dod\addons\sou rcemod\scripting\dhjumppad.sp::(null)() L 12/03/2008 - 17:20:19: [SM] Native "RemoveEdict" reported: Edict 163 is not a valid edict L 12/03/2008 - 17:20:19: [SM] Displaying call stack trace for plugin "dhjumppad.smx": L 12/03/2008 - 17:20:19: [SM] [0] Line 152, X:\gameservers\steam\orangebox\dod\addons\sou rcemod\scripting\dhjumppad.sp::(null)() L 12/03/2008 - 17:20:19: [SM] Native "RemoveEdict" reported: Edict 163 is not a valid edict L 12/03/2008 - 17:20:19: [SM] Displaying call stack trace for plugin "dhjumppad.smx": L 12/03/2008 - 17:20:19: [SM] [0] Line 152, X:\gameservers\steam\orangebox\dod\addons\sou rcemod\scripting\dhjumppad.sp::(null)() L 12/03/2008 - 17:21:52: [SM] Native "RemoveEdict" reported: Edict 82 is not a valid edict L 12/03/2008 - 17:21:52: [SM] Displaying call stack trace for plugin "dhjumppad.smx": L 12/03/2008 - 17:21:52: [SM] [0] Line 152, X:\gameservers\steam\orangebox\dod\addons\sou rcemod\scripting\dhjumppad.sp::(null)() L 12/03/2008 - 17:26:10: Error log file session closed. L 12/03/2008 - 17:56:21: SourceMod error session started L 12/03/2008 - 17:56:21: Info (map "dod_4_towers_final5_[bds]") (file "errors_20081203.log") L 12/03/2008 - 17:56:21: [SM] Native "RemoveEdict" reported: Edict 111 is not a valid edict L 12/03/2008 - 17:56:21: [SM] Displaying call stack trace for plugin "dhjumppad.smx": L 12/03/2008 - 17:56:21: [SM] [0] Line 152, X:\gameservers\steam\orangebox\dod\addons\sou rcemod\scripting\dhjumppad.sp::(null)() |
Re: Jump Pads
players can use it in spectator in dod. They spec you and put one by your feet.
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Re: Jump Pads
lol now that funny
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Re: Jump Pads
deleted until I test 0.0.1.9
______________________ -=ICE=-CR[+]SSHAIR |
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