[TF2] Advanced Infinite Ammo
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Advanced Infinite Ammo
Description: Give Infinite Ammo/Clip/and more to everyone in game or on a specific target(s) List of features: * Infinite Ammo/Clip * Infinite Crit-a-cola/Bonk! Note: Right-click(alt-fire) to manually remove bonk! * Infinite Hype * Infinite usage for Rage based weapons(Banners, Phlog, etc) * Beggar's Bazooka - Hold right-click(alt-fire) to fire infinite rockets * Infinite Manmelter/Frontier Justice/Diamondback Crits (Shoot once to activate) * Infinite Shield Charge * Infinite Ullapool Caber * Infinite Metal/Sentrygun Ammo * Infinite usage for Uber/Kritz/QuickFix * Infinite Jarate/Sandman Balls/Sandviches/Madmilk/etc * Infinite Cloak/Dead Ringer/Instant Recharge Spy-cicle * Infinite Heads/Decapitations * Infinite Spell Uses(Press reload to remove current spell) CVARs(Default Values Shown: 1 = Enabled, 0 = Disabled): Note: The plugin automatically creates AdvancedInfiniteAmmo.cfg at tf/cfg/sourcemod Change the default values there. sm_aia_version "1.5.3" sm_aia_all "0" - Advanced Infinite Ammo for everyone(and will automatically give it to anyone who connects) sm_aia_adminonly "0" - Advanced Infinite Ammo will work for admins only, 1 = Completely admin only, 2 = Admin only but the commands will work on non-admins -Default "b" flag - Can be overridden with sm_aia_adminflag sm_aia_bots "1" - Advanced Infinite Ammo will work for bots sm_aia_roundwin "1" - Advanced Infinite Ammo for everyone on round win sm_aia_waitingforplayers "1" - Advanced Infinite Ammo for everyone during waiting for players phase sm_aia_chat "1" - Show Advanced Infinite Ammo changes in chat sm_aia_log "1" - Log Advanced Infinite Ammo commands sm_aia_disabledweapons "" - Weapons indexes to not give infinite ammo, separated by semicolons(Do not add spaces) --eg. sm_aia_disabledweapons "44;58;222" would disable sandman, jarate and mad milk sm_aia_clip "1" - Infinite Clip will be globally disabled sm_aia_ammo "1" - Infinite Ammo will be globally disabled sm_aia_extrastuff "1" - Infinite Extra Stuff will be globally disabled sm_aia_metal "1" - Infinite Metal will be globally disabled sm_aia_sentryammo "1" - Infinite Sentry Ammo will be globally disabled sm_aia_cloak "1" - Infinite Cloak will be globally disabled sm_aia_spells "1" - Infinite Spells will be globally disabled Commands: sm_aia "target" "1/0" - Give Advanced Infinite Ammo to the target(s) (Can auto-target self with just sm_fia) sm_aia2 "target" "time(in seconds)" - Give Advanced Infinite Ammo to the target(s) for a limited time sm_advanced_infinite_ammo "target" "1/0" - Same as sm_aia sm_advanced_infinite_ammo_timed "target" "time(in seconds)" - Same as sm_aia2 sm_aiamenu - Open menu to choose target's AIA capabilities(flags globally disabled by the cvars cannot be changed) Note: Can override sm_aia_targetflag to control which admins can target others Command Usage Examples: sm_aia -Toggle AIA on yourself sm_aia Bob 1 -Enable AIA on Bob sm_aia @all 1 -Enable AIA on everyone sm_aia @red 1 -Enable AIA on red team sm_aia @!me 0 -Disable AIA for everyone except yourself (sm_advanced_infinite_ammo can be used in place of sm_aia) sm_aia2 @me 10 - Give yourself AIA for 10 seconds sm_aia2 Bob 30 - Give Bob AIA for 30 seconds sm_aia2 @all 300 - Give everyone AIA for 5 minutes (sm_advanced_infinite_ammo_timed can be used in place of sm_aia2) Changelog Code:
Version 1.0.0 - July 20, 2012 |
Re: [TF2] Advanced Infinite Ammo
~Reserved just in case
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Re: [TF2] Advanced Infinite Ammo
Im gonna try it :D
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Re: [TF2] Advanced Infinite Ammo
Don't know the differences between the old one, maybe a list would suffice.
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Re: [TF2] Advanced Infinite Ammo
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Edit: As of 1.0.2 Bonk/Crit-A-Cola are Infinite Duration with right-click(alt-fire) to remove Bonk!, again. The largest difference is in how it applies everything. It goes by weapon now rather than class, so it will work more fluidly with things like FlaminSarge's GiveWeapon and Randomizer. As a result, you can also add weapon exceptions fairly easily if you want to by moving cases to the do nothing area. |
Re: [TF2] Advanced Infinite Ammo
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Re: [TF2] Advanced Infinite Ammo
please add noreload cvar/command
so people would have an unlimited ammo, but not infinite fire. |
Re: [TF2] Advanced Infinite Ammo
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Added in 1.2.0 |
Re: [TF2] Advanced Infinite Ammo
How do I restrict infinite sandman and wrap assassin balls to Admins only but able to set everything else for everyone else?
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Re: [TF2] Advanced Infinite Ammo
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Edit: As of 1.0.2, it's much simpler to do this, just uncomment the if statement, or comment the SetAmmo to disable them altogether. Code:
//Sandman, Wrap Assassin - Ammo
Old
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