Re: [L4D(2)] Ready Up! 0.17.3
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Try get server owner to install this plugin... https://forums.alliedmods.net/showthread.php?t=125460 It delays bots leave saferoom until players have load into game and should fix your issue. I had same issue in my server and this fixed it immediately. |
Re: [L4D(2)] Ready Up! 0.17.3
Thank you very much for fast reply AzureStars!
Server owner Albert is busy next period, so i find time to find solution of that problem! We will try this soon is possible, but depend on time, since most of our crew is about 40 yo :) |
[L4D(2)] Ready Up! 0.18.0
2 Attachment(s)
[L4D(2)] Ready Up! 0.18.0 has been updated for SM v10 - v11+ and no longer uses the Left 4 Downtown extension in this version. It may possibly work for versions under SM v10, but I haven't tested it below that.
REQUIREMENTS: • Left 4 DHooks Direct - https://forums.alliedmods.net/showthread.php?t=321696 • DHooks (Dynamic Hooks - Dev Preview) - https://forums.alliedmods.net/showth...86#post2588686 CHANGELOG: • Removed deprecated tags • New array Syntax based on SM v11 • Ported from Left 4 Downtown to Left 4 DHooks • Added Auto generate plugin .cfg on plugin start |
Re: [L4D(2)] Ready Up! 0.17.3
1 Attachment(s)
Version for L4D part one with left4dhooks
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Re: [L4D(2)] Ready Up! 0.17.3
Plugin not working, no ready up at round start.
SM 1.10.0 (6499) |
Re: [L4D(2)] Ready Up! 0.17.3
Translation support when?
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Re: [L4D(2)] Ready Up! 0.18.0
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Re: [L4D(2)] Ready Up! 0.18.0
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