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-   -   L4D Kill Enabler (https://forums.alliedmods.net/showthread.php?t=83066)

KawMAN 01-03-2009 18:26

L4D Kill Enabler
 
1 Attachment(s)
This plugin enable kill command without changing sv_cheats

If l4d_kill_mode is:
0 - Kill command disabled
1 - Kill command enabled for all
2 -
Kill command enabled only for infected team
3 (default) -
Kill command enabled only for infected team without Tank

Installation:

Copy l4d_kill_enabler.smx to addons/sourcemod/plugins

Delete old l4d_kill_blocker.smx from plugins folder

Changelog:
4.01.09 - V1.0.1:
- Added block exlpode command on the same rules like in kill block
17.01.09 - V 1.1.0
- Changed name to Kill Enabler
- Now its enable kill command after last update
- Removed cvar
l4d_kill_block_mode
- Added cvar
l4d_kill_mode

Number Six 01-03-2009 18:34

Re: L4D Kill Blocker
 
You are my hero ^^
Thanks you very much .

Ydiss 01-03-2009 21:25

Re: L4D Kill Blocker
 
Excellent! Been looking for this for a while.

Going to try it out tomorrow :)

Thanks.

L4DHelp 01-04-2009 00:04

Re: L4D Kill Blocker
 
Nice! Do Admins overide this plugin?

rodregis 01-04-2009 00:07

Re: L4D Kill Blocker
 
Does it also block the explode command?

Ydiss 01-04-2009 07:18

Re: L4D Kill Blocker
 
Quote:

Originally Posted by rodregis (Post 737970)
Does it also block the explode command?

Does the explode command work on spectators?

If so, then these mods need to block that too.

KawMAN 01-04-2009 10:04

Re: L4D Kill Blocker
 
Update to 1.0.1

Changelog:
4.01.09 - V1.0.1:
- Added exlpode command
block on the same rules like in kill block

bman87 01-04-2009 19:27

Re: L4D Kill Blocker
 
Nice! Works as intended!

Number Six 01-04-2009 20:32

Re: L4D Kill Blocker
 
95% exploits bloked by KawMAN ^^ !! Great job :) .
Just speed melee again ...
Not possibly make a plugin block logical suited ou simultaned key Mouse2 +Q ?
Just a question ; im not said ...

Ps: And thank you joined my server for a little versus last night ;) .

Downtown1 01-04-2009 20:34

Re: L4D Kill Blocker
 
I suggest just putting a cooldown for melee after every weapon switch, should solve it nicely.


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