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-   -   L4D2 update broke sourcemod? (https://forums.alliedmods.net/showthread.php?t=219780)

psychonic 07-04-2013 19:02

Re: L4D2 update broke sourcemod?
 
Quote:

Originally Posted by Dr. Greg House (Post 1983471)
Is there any tutorial on how to find those offsets?
Is there any more than that? http://wiki.alliedmods.net/Finding_Virtual_Offsets

I believe that article is still relevant, however, none of the virtual offsets we use have changed. There's a single one listed in the log, but it's more of a false positive due to the function symbol name changing, which is how they're looked up in that program.

Visual77 07-04-2013 19:13

Re: L4D2 update broke sourcemod?
 
Will sdkcalls work once the gamedata update is out, or should that already be working? Because I get no plugin using a gamedata to work.
Probably new signatures for just about everything.

psychonic 07-04-2013 19:15

Re: L4D2 update broke sourcemod?
 
Quote:

Originally Posted by Visual77 (Post 1983490)
Will sdkcalls work once the gamedata update is out, or should that already be working?
Because I get no plugin using a gamedata to work.

An SDKCall requires its own gamedata. If a plugin uses one, it likely has its own gamedata file that may or may not need to be updated.

Visual77 07-04-2013 19:20

Re: L4D2 update broke sourcemod?
 
Joy. They gonna need to be updated alrite.

V1SoR 07-04-2013 19:48

Re: L4D2 update broke sourcemod?
 
Quote:

Originally Posted by Dr. Greg House (Post 1983464)
That would be prodigysim I guess?

Don't know about PS, but my L4DT2 fork won't be getting Win sigs unless there are at least 5-7 persons asking for Win support. PS may be following the same 'no demand -- no support' approach on this one. Composing binary sigs is a tedious process, supertedious in this case since nearly all of them are broken.

Dr. Greg House 07-04-2013 19:53

Re: L4D2 update broke sourcemod?
 
Well confogl depends on it and on confogl depends any other config.
So I sure hope so.

Compizfox 07-04-2013 19:54

Re: L4D2 update broke sourcemod?
 
Quote:

Originally Posted by SilentBr (Post 1982350)
How do you run metamod? The same way as usual? Here doesn't load the .vdf

I've found this log:

L 07/03/2013 - 02:54:58: Detected engine 8 but could not load: /home/server/left4dead2/left4dead2/addons/metamod/bin/metamod.2.l4d2.so: undefined symbol: g_pMemAlloc

What about this? I wanted to install Metamod:Source and Sourcemod today, but didn't even get to install Sourcemod because I can't get Metamod working.

I get this same error. I'm running Debian Linux 3.9-1-amd64 btw.

Dr. Greg House 07-04-2013 19:56

Re: L4D2 update broke sourcemod?
 
Afaik those errors are l4d2sdk-related on which both metamod and sourcemod depend?

psychonic 07-04-2013 20:02

Re: L4D2 update broke sourcemod?
 
Quote:

Originally Posted by Compizfox (Post 1983510)
What about this? I wanted to install Metamod:Source and Sourcemod today, but didn't even get to install Sourcemod because I can't get Metamod working.

I get this same error. I'm running Debian Linux 3.9-1-amd64 btw.

As noted a few times already, the linux version isn't fixed yet.

Compizfox 07-04-2013 20:05

Re: L4D2 update broke sourcemod?
 
I thought that was about the Linux version of Sourcemod (not Metamod:Source)


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