Re: [TF2] Wearables for everyone!
nice nice ;)
thx ahh hope fix comming soon for that resuply bug :( anyways possible to download the skins from fpsbana and put it as hat ? i got a error like this :( Error Vertex File for 'player\items\heavy\football_helmet.mdl' checksum -1423448764 should be 467941287 ------ sorry to ask so much maybe is possible to add a chat command for "!hats" ;) |
Re: [TF2] Wearables for everyone!
He means be able to specify flags. I already edited it that way for mine.
Code:
new Handle:Cvcharadminflag = INVALID_HANDLE; Code:
public OnConfigsExecuted() Code:
public OnClientPostAdminCheck(client) Code:
stock bool:IsValidAdmin(client, const String:flags[]) |
Re: [TF2] Wearables for everyone!
Thank you, I'll implement the admin flags code into the plugin :)
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Re: [TF2] Wearables for everyone!
thanks man!
someone have custom hats? |
Re: [TF2] Wearables for everyone!
It works great, but I'm having trouble putting in custom hats. I'm not sure where to put the model and material files, and I'm also not sure how to make it so that clients'll download them :(
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Re: [TF2] Wearables for everyone!
does this plugin force downloads if everything is configured right for the custom content?
Can you make it so people with certain flags automatically have certain things? this would allow all admins to always have a special armband or something to that effect. On top of that they would be able to select other things as well. |
Re: [TF2] Wearables for everyone!
1 Attachment(s)
Well, I've integrated a small dependencies system to manage the download of the wearable items. Let's say you have your custom model, located at:
Code:
/models/custom/hats/hat.mdl Code:
/models/custom/hats/hat.mdl.dep Code:
materials/models/rss-custom/hats/samus/samus-blue.vtf Quote:
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Re: [TF2] Wearables for everyone!
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2)Plugin currently removes ammo and health as well as resupply lockers 3)When modeling, how do you tell it where to put the wearable 4)Could you post up your custom content? 5)Yes, automatically equip admins with flag b let's say with a certain hat, or armband. 6)Could these admins have other hats as well as the armbands? |
Re: [TF2] Wearables for everyone!
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Anyway, in the same wearable model, you can attach various submodels to different bones. For example, in my Sonic mask, I also attached the shoes models to the foot bones Quote:
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Re: [TF2] Wearables for everyone!
sorry didn't see your upload for samus, but thank you for sonic. Also thank you for the info on the modeling, as I have a friend making some models for us. Also, it doesn't remove the cabinte, but the cabinets ability to give out ammo and such. It has removed all health and ammo drops for us though, I'll look through lots and errors and such to see if it's letting me know anything.
Edit: health and ammo pickups are fine, i must've done something wrong |
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