Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
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The Cvar is called Code:
sm_multi1v1_record_connect_times I tried playing with your php site, but my incompetence is making it hard for me to get it running, though I saw it in use on another server earlier, it looks good! I'll try to pull it in soon. I'll also have to think about how to organize the repo. I think I might follow sourcebans' idea of a game_upload directory with the plugin and a web_upload directory with the web interface, for releases at least. Using the last connect time might be worth displaying if you want to (it's in seconds since the unix epoch, too), though I just store it to prevent squatters at the high ranks :p |
Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
Thank you for this plugin, it is awesome.
I would like to install it on my server, however I have one question. Is there a way for me to toggle this plugin on and off, as well as the workshop collection?? I run a community of guys that all like to play a little bit of everything, and this 1v1 mode would be fun for us to play after meetings, but would like it to revert back to typical competitive mode afterwards. Is this possible? Thanks a bunch, Scuba |
Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
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Edit: Regarding the site not running, all you have to do is set up the config.inc.php file with your MySQL credentials. It should be the same as it is in your Python program. The only thing you might, possibly, maybe have to change is the MySQL query in index.php and search.php. The default table name you gave was 'multi1v1_stats' but if you have that changed on your end all you need to do is replace all instances of 'multi1v1_stats' with whatever your table is names. I'll probably add that setting to the config.inc.php file. Edit 2: Any specific errors you are getting? |
Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
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With regards to the connection times, I pretty much do that. I have a cron job run once a day that does: Code:
if elapsed_time_days > 1.0 and lastTime > 0 and rating > 1500.0: Quote:
For map collections, I'm not sure what you mean. I don't see why you'd ever really want to "disable" using the workshop. I'd suggest making your own workshop collection and add whatever you want so you have full control. |
Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
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Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
I believe the recent update broke the CS_SetClientClanTag(client, tag); function for Windows (my linux server is fine). If you want your server back ASAP I would suggest commenting out that function and recompiling.
It's in SetupPlayer of multi1v1.sp. The gamedata from sourcemod should update to fix that function pretty soon. |
Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
Sorry for me question and hopefully noone comes with the RTFM :P
I am new to GO, old to 1.6 and this was friggin hard a few weeks ago. Now I have alot bigger understanding of how sourcemod works but still, I need help. I have googeled I have searched this forum and I have gone blind to find what I seek. I get this plugin to work with standard maps like dust2 and so on, but as soon as I add workshop maps the server hibernates. Anyone kind out there whant to give me a point in the right direction?? Would appreciate it very much :) Prime |
Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
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Getting back on topic, this has probably been suggested before, but a feature where players can request to 1v1 another player in a private arena would be nice. Ranking could optionally be disabled in there. |
Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
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With respect to the workshop, what I mean was, is there a way to switch collections back and forth? Im afraid if I have my standard collection I'm already subscribed to, and I add all of the 1v1 maps to my collection, then when it switches, someone will have to enable the plugin, no? Or can the plugin automatically be turned on upon switching the server to a 1v1 map? That would be the ideal situation, have it shut off upon switching maps, and turn on automatically when one of the 1v1 maps is loaded. |
Re: [CS:GO] Multi-1v1 (v0.3.2, 2014-6-05)
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