Laser Guns v2.7.6 ( Ludwig van )
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* * Version 2.7.6 - Date: 10/16/2004 * * Original by Eric Lidman aka "Ludwig van" <[email protected]> * Homepage: http://lidmanmusic.com/cs/plugins.html * * Upgraded to STEAM and ported to AMXx by: jtp10181 <[email protected]> * Homepage: http://www.jtpage.net * ********************************************* ******************************* Add a laser weapon to Half-Life mod. Fire a laser beam that acts like a real weapon. Takes different damage depending what body zone it hits. All mods can use the laser, but if you run Counter-Strike, the plugin keeps track of all laser related stats in a statsme style. Laser stats restart on the first day of every month. There is FX like smoke clouds, the laserbeams themselves, explosions, laser burns where laserbeam strikes, etc. (burn decals may be an issue with latest hlds, if so, you can turn burn decals with a cvar). If you run the CS missile plugin, the lasers can shoot down the missiles. Also, stats can be tracked by AUTHID or IP address meaning now lan CS servers can take advantage of the stats. Also lasers are sensitive to the mp_friendlyfire cvar. If freindly fire is on, lasers can hurt your teammates, and if off, team-mates can be shot without damage. This plugin has built in TK punish features that can be set to light punishments, or severe. PODBOT: If using my podbots controller, podbots use this plugin too. *NOTE* PODBot code is untested, the podbot controller plugin needs to be updated first Additional info: Laser kills and damage are sent to the sever logs in the same format as normal kills and damage. A log parser (like pysychostats) should be able to take the log output of this plugin and include them in the stats output. Laser kills count on the CS scoreboard, but are only refeshed at the end of each round. This is for CS only by the way. Plugin may cause some lag at round end depending on the size and power of the server, but it never does anything to cause lag during gameplay. If its a problem, turn off the amx_laserstats_on cvar (set to 0). Admin Commands: amx_lasers - toggles on and off lasers enabled amx_laserbuying - toggles on and off laser buy requirements amx_write_laserstats - forces laser stats to be printed to file on the next map change. ejl_laser_stats.ini file is not deleted. Note that the log file produced by this command is a text file which can be posted on your website. amx_del_laserstats - prints laser stats to file immediately then deletes ejl_laser_stats.ini and clears all laser stats from memory Client Command: amx_firelasergun <color> - bind a key to it and use as fire button You can use the colors: white,red,green,blue,yellow,magenta,and cyan. If you don’t specify a color, a default color will be used. You can also specify a custom color by making one out of the 3 primary colors red, green, and blue. Precede your color # with an exclamation point, then without any spaces type three 3 digit numbers ranging from 0-255. Example: (255 red, 10 green, 189 blue) bind mouse1 "amx_firelasergun !255010189" More client commands: say /laser -- show window with info about use of laser say /laserstats -- show window with top 15 in laserstats say /laserstats2 -- show window with laserstats for map say /laserstatsme -- show window with your personal laserstats CVARs: Paste the following into your amxx.cfg to change defaults. You must uncomment cvar lines for them to take effect Code:
// ****************** Laser Guns Settings ****************** v2.7.6 - JTP10181 - 10/16/04
********************************************* *****************************/ In case anyone is wondering I was given rights to maintain all Luds plugins by Eric Lidman himself, except for the kamakazi plugin which I guess was claimed by Freecode if he is still around. *** THIS WILL NOT WORK ON DoD AT ALL. But I would like if people could try it on other mods and let me know if it works at all. ******** Engine Module REQUIRED ******** For Voting: AMXx Custom Votes |
i loved that plugin nice work
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I have assigned this to the . key and whenever I press it This error comes up and the game exits
Condition Zero hl.exe-Application Error The instruction at "0x0f385969" referenced memory at "0x0f6495c0" The memory could not be "read" Help please! |
CZ might be having issues with one of the "messages" being sent, specifically the laser. Or it could be the engine command switching to the kinfe.
I am pming you a slightly modified version, let me know how it works. BTW I dont have CZ to test with :( |
I tried this on normal Counter-Strike and I got the same message as St@bby did... :evil: :x :( :?: :!:
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Well I just uploaded it again (in case it was corrupted). Then I downloaded the compile off the server and tested it and it works fine for me.
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i pm'ed a reply but i'll post here too
It doesnt do anything now, no error no game crash and no laser I tried assigning to different keys not only . so I dont think the keys have anything to do with it |
Updated for a small fix, see changelog.
Also new release of vote plugin to handle votes for all my plugins and anything else you want. |
is there become model?
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