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-   -   [ANY? / HL2DM] Roleplay mod & Many V3.03.24 (https://forums.alliedmods.net/showthread.php?t=301177)

Master53 09-10-2017 12:50

[ANY? / HL2DM] Roleplay mod & Many V3.03.24
 
3 Attachment(s)
Hello everyone, sorry about there being no description of what the mod inculdes but i will get round to writing a description for all the feature as there are many.

The reason why i've but "ANY?" is because i will eventually port the mod over to css & csgo .

i would also like to add that this plugin is still under construction so there may be bugs.

Advised not to use the car system yet as it is buggy atm but im working to fix this.

GibHub Link
https://github.com/Master6323/MasterRP

Updated Source version 2:

https://github.com/Master6323/MasterRPV2Beta

waylander3 09-10-2017 15:38

Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
 
Thanks for this release, i'm csgo server owner, so i never worked with RP-mod before, and i'll waiting for some info about mod and it usage, and i'm will test this on csgo.

Stropy 09-12-2017 13:55

Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
 
Are you going to do TF2 version too?

Master53 09-12-2017 14:23

Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
 
Hello everyone and yes if you are wondering about the multi comparability as i will be working on towards making one version for all, as its mainly just changing a few functions of how weapons are given and then weapon names and models for each game.

i will add a config file where all these are configured. i would also like to add that this mod currently works on its own team management system which may need to be changed for each game as it prevents any team change event in HL2DM.

but as far as the mod its self goes, its a complete recode of my previous roleplay mod and there are over 150 separate scripting files which are all compiled into a main plugin file as seen in Scripting/rp_core.sp. and include features such as realistic jobs, dynamic items which are savable on the map and there are 27 different spawn able items players are able to buy and spawn from the inventory. i will add a description of every feature and the commands.

https://steamuserimages-a.akamaihd.n...8CE134A1CAFAF/

https://steamuserimages-a.akamaihd.n...17DC75108C313/

Unlucky Charms 10-01-2017 14:14

Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
 
Will there be support for AlienMario's CustomGuns plugin? I think it would be pretty cool to add the ability to buy custom weapons through the npc stores!

Master53 10-15-2017 13:54

Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
 
hello, yes i have been looking into support for customguns but they conflict with sdkhooks in the current version, i am working on updating to the latest sourcemod syntax and then we'll look at comparability, i think DHooks is needed instead of sdkhooks in weaponmod.sp

romeo7 11-09-2017 08:07

Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
 
Not working!

Master53 11-10-2017 05:07

Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
 
Heyy, have you got an error log for me to have a look at, i need to release my updated verson but its not quite ready yet but will include fixes and more features with a few code optimizations

romeo7 11-10-2017 15:21

Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
 
Quote:

Originally Posted by Master53 (Post 2559523)
Heyy, have you got an error log for me to have a look at, i need to release my updated verson but its not quite ready yet but will include fixes and more features with a few code optimizations

i tested with csgo. collisionhook.ext.dll not working. and when compiling plugin having many errors. many codes old and deprecated.

Master53 11-13-2017 05:08

Re: [ANY? / HL2DM] Roleplay mod & Many V3.03.24
 
Yeah yeah ill take note of this bug, i will replace the collisionhook extension and use dhooks, untested yet also i havent finished the adding other games to the mod yet, but for the compiling errors are because this version is based off sourcemod 1.7, not to worry though as i have updated to new syntax so it will compile with sourcemod 1.8+. Thankyou for your feedback though much appreciated.

Ill have another release in a week, it just takes time because of the pure size of the plugin its self.


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