CSGO - have fun with the server lagger exploit
|
Re: have fun with the server lagger exploit
Confirmed happening to us, and a lot of other communities.
Trying to find the source now. |
Re: have fun with the server lagger exploit
Quote:
|
Re: have fun with the server lagger exploit
Quote:
|
Re: have fun with the server lagger exploit
Any idea what the threshold should be? Like how fast can a legitimate client fire OnClientSettingsChanged or how many times the exploit fires it?
|
Re: have fun with the server lagger exploit
So apparently...
The exploit runs @ 1ms. And calls client side: setinfo x x Where x is in a for loop Sounds like the command executing client side is: setinfo 1 1 setinfo 2 2 setinfo 3 3 ... ect I'm not sure if this is how the aimware version works or not. |
Re: have fun with the server lagger exploit
I wrote this up...
Code:
static int s_iClientSettingsChangedCount[MAXPLAYERS+1]; Quote:
|
Re: have fun with the server lagger exploit
Just heard about this. One of my friend of friends server's just got crashed. Anyone got an ETA of a patch via sourcemod or valve?
|
Re: have fun with the server lagger exploit
Just to ask. For which game this exploit works? I run TF2 server and I don't want someone to crash the server :|
|
Re: have fun with the server lagger exploit
any new info to avoid this? only kids on server who let the lag begin .... -.-
|
All times are GMT -4. The time now is 06:53. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.