In retrospect, is there anything you would of done different?
This is to the devs.
Source Mod is now a 7 year old project and with everything you have learned what would you have done different if you had the chance to do it all again? I'm talking about anything that has bothered you over the past 7 years, what have you learned, what turned out to be a great idea, and what turned out to be a bad idea. I ask, because I have a project that is similar to SourceMod and I want to learn from your mistakes and successes. I want to know what was a great idea, and what was a terrible idea because that's how we all learn. |
Re: In retrospect, is there anything you would of done different?
Wouldn't you be able to get a good idea from looking at the changelogs for each version change. They would clearly state what was removed and in some cases state why. etc ..
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Re: In retrospect, is there anything you would of done different?
I do not think he means the type of thing that would appear in a change log. He is trying to find wisdom not knowledge.
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Re: In retrospect, is there anything you would of done different?
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Re: In retrospect, is there anything you would of done different?
I have trouble labeling anything as a "mistake," because by and large, we didn't know what we were doing. We just knew what we didn't like about AMX Mod X and somewhat managed to solve those specific problems. As you said, these projects are evolutionary and each iteration you approach something you're a little happier with.
If I were to do SourceMod over again, the biggest thing I would change is dropping Pawn for a dynamically typed language.
Who knows, these ideas could end up being sub-optimal too. But I have a feeling we would be better off. |
Re: In retrospect, is there anything you would of done different?
Thank you BAILOPAN, it's something to think about.
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