[Any] Change Overrides
[Any] Change Overrides v. 18.0122.0 This plugin provides simple commands that can be used to examine, change, create, or remove an override without editing one of the usual cfg files and reloading the admin cache. This plugin will find its greatest usage within map and gamemode cfg files on servers running multiple gamemodes. For example, sm_jumppad is a command that should be admin-only during Death Run, but I would like to be public during FF2. In addition, this plugin may be useful for admins wishing to debug command access issues. All commands require root access by default. You should probably not ever change this. (Do not override the override overrider.) Example Command Usage:
CVARS, shown with default values:
Installation: To install, simply ensure that your Sourcemod installation is up to date, and place the SMX in your plugins folder.Compiling: The plugin requires custom includes. As such, it does not compile here on the forums. Includes required to compile the plugin are: Changelog:
Spoiler
Downloads: If you like what you see here, please consider donating~ http://www.paypalobjects.com/en_US/i..._donate_SM.gif |
Re: [Any] Change Overrides (v. 18.0122.0)
Updated to 18.0122.0. Cleaned up the code in a few places, consolidated the 5 commands into 2, and fixed the download URLs.
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Re: [Any] Change Overrides
Where do I apply these commands? Do I just execute them in console or where?
Thanks! |
Re: [Any] Change Overrides
You type them in console:
sm_override "sm_noclip" b Or in chat: /override "sm_noclip" b |
Re: [Any] Change Overrides
I did just that. The problem is, I want to override it where only a specific group can access it, even putting in the override still lets defaults use the command.
For Example; !cw - Custom Weapons on the server. I did this below; Code:
Code:
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Re: [Any] Change Overrides
I can't really help you without knowing anything about the rest of your setup. That being said, is there a reason why you aren't using the built in overrides system?
Also, "mentions" aren't a thing here. |
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