[TF2] Dispenser Music (v0.4.1, 2014-05-02)
2 Attachment(s)
Adds music to any dispensers built.
Features
This plugin requires the Sound Info Library! CVARs/Commands
Spoiler
Changelog Code:
2014-05-02 (v0.4.1)
Plans
New video (Old video) Is my first plugin! |
Re: [TF2] Dispenser Music (v0.1.1, 2013-06-02)
i dont know why it doesnt work...
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Re: [TF2] Dispenser Music (v0.1.1, 2013-06-02)
So what error you getting .? helps to have a bit more info,
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Re: [TF2] Dispenser Music (v0.1.1, 2013-06-02)
1) http://legacy.vman315.com/backup/111...spidieneat.jpg
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5) Does it play the sound to the builder only or to the whole server, there needs to be a command so players can choose the sounds. 6) I can see earrape ensuing due to the fact that there is no radius for other dispensers, and its not playing to client but to all players. 7) Pretty much this. |
Re: [TF2] Dispenser Music (v0.1.1, 2013-06-02)
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2) Yes, it's a CVAR. One of the problems I have with this plugin is that it's not easy to add new sounds. In a server I have set up to test this, all of my fastDL files are served from ~/public, and the addons folder for sourcemod is in ~/steamcmd/tf/tf/addons/sourcemod. I placed the music for the dispensers in ~/public/sound/dispenser, so the value of this cvar was "../../../../../public/sounds/dispenser/". The sound folder's not in addons/sourcemod, but it can be if you set it to that. I really want to modify this so that it's easier to use, but I have no idea on how to do this. Suggestions? 3) Yes, it's a CVAR, and it's relative to the usual tf/sounds. This is mainly for the client, so that it downloads the sound file, and so that it plays the sound files. 4) This is true, but I wrote that with the understanding that they did have the sound downloaded, which is usually not the case. You are right, then, in the normal case, but in the case that I said, it would also require a server map change (I think) in order to precache the sounds. 5) To the whole server, and I did think about adding a command to choose the sounds. I might implement that, and it defaults to a random sound. 6) In the game, it's not that loud, but if you have a suggestion on how to fix that, let me know. If you watched the video, though, you'll note that the sound is attached to the dispenser, and as you move away from it, the sound diminishes. 7) Somewhat, but more generalized for everyone's use. |
Re: [TF2] Dispenser Music (v0.1.1, 2013-06-02)
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Re: [TF2] Dispenser Music (v0.1.1, 2013-06-02)
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Re: [TF2] Dispenser Music (v0.1.1, 2013-06-02)
Hey there, i believe i have your plugin installed correctly, but still to no avail. I added you on steam to see if i could lend a hand. I'm not getting any errors or anything, its just not working. The plugin sounds really awesome and would love to use it. So when you get a chance can you accept me on steam? Thank you!
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Re: [TF2] Dispenser Music (v0.1.1, 2013-06-02)
So, what I'm gonna do is I'm gonna place a configuration file on the server for you to configure so you can list the files you want the plugin to use.
Bitl, your problem is that the directory sound/music/mvm doesn't exist in tf/addons/sourcemod; I made the path relative to the sourcemod directory, because I was having problems otherwise. But I'm gonna change that. |
Re: [TF2] Dispenser Music (v0.2.0, 2013-06-09)
Updated.
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