[CS:GO] game_player_equip temp fix (mg, dr, ttt, hg map fixer)
2 Attachment(s)
Temporary fix until valve does something to fix the game_player_equips not effecting the players on round_start.
v1.1.1: Updated to use OnEntityCreated instead of round_start (Downloads since: 407) |
Re: [CS:GO] game_player_equip temp fix (mg, dr, ttt, hg map fixer)
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Edit: Seems to have done nothing players still keep their gun, maybe it needs map change like stripper? Will confirm tomorrow once my server fully restarts since I don't want to ruin it for the people playing! |
Re: [CS:GO] game_player_equip temp fix (mg, dr, ttt, hg map fixer)
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Re: [CS:GO] game_player_equip temp fix (mg, dr, ttt, hg map fixer)
Not sure but some maps still don't strip the weapons , eg. mg_creative_multigames
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Re: [CS:GO] game_player_equip temp fix (mg, dr, ttt, hg map fixer)
Another small plugin just to fix valve bugs, whats next?
Good Job Mitchell |
Re: [CS:GO] game_player_equip temp fix (mg, dr, ttt, hg map fixer)
Work For ze maps?
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Re: [CS:GO] game_player_equip temp fix (mg, dr, ttt, hg map fixer)
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Re: [CS:GO] game_player_equip temp fix (mg, dr, ttt, hg map fixer)
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Re: [CS:GO] game_player_equip temp fix (mg, dr, ttt, hg map fixer)
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I can fix this with DHooks however. edit: I actually think that map is just broken. |
Re: [CS:GO] game_player_equip temp fix (mg, dr, ttt, hg map fixer)
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