DeathRun Frostnades (disable traps)
2 Attachment(s)
Description:
This plugin allows you to buy Frostnades which disable traps in range of their explosion. The disabled traps are marked red and the button to this trap can't be used. http://stuff.pingstars.org/traps.JPG How to install Download the files and put them into the folders: *\addons\amxmodx\plugins\drfn.amxx *\addons\amxmodx\data\lang\drfn.txt Notes After so many people asked me for that plugin, i decided to make a public version. It uses some default sounds/sprites and is multilingual supported. This plugin also detects func_breakables and make them safe. You can change the Prefix by editing the drfn.sma. Commands
CVars
Credits XxAvalanchexX - Frostnades idea and some part of the code Changelog b1.0 - First release |
Re: DeathRun Frostnades (disable traps)
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Re: DeathRun Frostnades (disable traps)
Ya.. thought the same till i got multiple server crashes cause i did'nt checked if the player is connected with different plugins.
So i use both for every plugin since i had that problem. |
Re: DeathRun Frostnades (disable traps)
Nice work!
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Re: DeathRun Frostnades (disable traps)
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Re: DeathRun Frostnades (disable traps)
It should, DarkGod, but i found out that it does'nt work every time. My Servers crashed sometimes with the
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Re: DeathRun Frostnades (disable traps)
Code:
static cell AMX_NATIVE_CALL is_user_alive(AMX *amx, cell *params) /* 1 param */ |
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Re: DeathRun Frostnades (disable traps)
Scary how similar this plugins are. Complete different coding style, but the result is very similar.
You can't buy a frostnade with his plugin, multi_managers are not detected on his plugin, so it does'nt work on every trap. Also it does'nt detect the whole trap if you just hit a part of it and func_breakables are not detected. But i like the sound when traps get disabled. Btw i made that plugin more than 1 year ago, just copied it out of my drmanager. |
Re: DeathRun Frostnades (disable traps)
Ok, well gj:D
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