[TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)
2 Attachment(s)
:3 [TF2] Dodgeball (1.4.1) :3 by Damizean, based on Voogru's mod & edited by envynz. The heck is this Dodgeball gamemode? This is Damizeans Dodgeball plugin but picked up by a kid who thought let's make this lively again. Quote:
NOTE : Upon changing tf_dodgeball_airblast & tf_dodgeball_block_tauntkill, probably pays to restart your server or change map. Commands
Installation
To-do list
Requirements Bugs
Changelog
Spoiler
Pictures
Spoiler
Downloads The downloads are now back on GitHub! Check them out there. https://github.com/blood-git/TF2-Dodgeball/releases Credits
NOTE : The original plugin can be found here. |
Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Reserved :D
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Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Instead of using a separate nuke model, how about using one of the regular rockets (or air strike rockets) and setting m_flModelScale on it? Then clients don't need to download anything extra.
With regards to GitHub, you might wanna put up the source for AirblastPrevention; in fact, you should probs attach the SMX's through a GitHub release and leave the repo just for the source files/configs. Definitely avoid putting the nuke model in the repo files. You can add non-pushability for airblast through TF2Attributes if you really need it (either via airblast vulnerability, or via the push flags on the flamethrowers themselves; attribs 254, 255, 329, etc). Nice work. |
Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
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Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Would also recommend lowercasing the plugin/source filenames just as a convention; case-insensitivity on various OS's can end up being a pain (though usually only for model/material paths and not plugins, but better to be consistent, I guess).
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Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
No matter what I do, trying to resize the rocket model automatticly just won't work.
I created a server command, tf_dodgeball_resize, put it under nuke in general.cfg PHP Code:
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oh well, I'll work on a fix today so this plugin becomes way better than the old one :D |
Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Comment features I should add :)
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Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Changed general.cfg back to default found in old plugin :D
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Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
Not sure if this is in the plugin already (haven't tested it), but does this plugin allow rockets to speed up over time even without being reflected? I've been using ClassicGuzzi's Dodgeball Redux plugin and that's the one feature it's lacking that I'd like.
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Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
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