Re: L4D2 Player Switch Menu and Team Panel
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Re: L4D2 Player Switch Menu and Team Panel
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1.1.6: (2/9/2011) Added cvar 'l4d2_BwA_TeamPanel_AllowPubs' Allow public access to commands [0 = No|1 = Yes], default = 1(yes). The plugin does not create a config, just add this to your server config if you want it. |
Re: L4D2 Player Switch Menu and Team Panel
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Re: L4D2 Player Switch Menu and Team Panel
Hi! nice job! Iīve just installed it on the first 20vs server. From what I can tell so far, it works smoothly. I have two suggestions for further improvement and usability:
1. Please number consecutively the panel sections. Currently there is no "1, 2, 3" visible, for Spec, Surv, Infected, when a player opens the current team panel. Of course everyone knows what team a number refers to, but I feel the numbers are "missing". :) 2. I extended the commands available for non admins. Here we go: HTML Code:
// Show panel with team members as of the end of the last round 3. Compiler warning(sm 1.3.6 stable): "function "SwapWithMe" should return a value" 4. I thought the showcurrteams cmd not only shows the panel but ALSO lets me switch to the desired team by pressing either 1, 2 or 3 as long as the panel is open. Well, it does not :). Is there any chance to include this functionality? |
Re: L4D2 Player Switch Menu and Team Panel
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1. I made a screenshot. See attached file. Depending on the current player count, the max. spec slot count is a dynamic value, in this case itīs "12". This leads to misinterpreting from what I can tell. People believed there are always fixed 12 spec slots available... Why not showing the max available slot value: "xx of 20" (10vs10 server) instead? This is confusing for me :).
2. I see that you use MaxClients in the code and its value is "32". The panel also shows this value twice. This is not the real player count but the "engine max player count". Shouldnīt the value represent the max slots this server is capable of, in this case "20"? cheers, Skorpion1976 |
Re: L4D2 Player Switch Menu and Team Panel
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I use MaxClients because it is the actual number, including spectators, that can connect to our servers. That is why you also see the Max Survivors and Infected displayed. In actuality, the numbers at the bottom (MaxClients, MAX_SURVIVORS and MAX_INFECTED) were supposed to be removed, as they were just for testing. The numbers are already indicated by the upper sections. |
Re: L4D2 Player Switch Menu and Team Panel
Most of the above ideas I have now implemented, and the new version 1.1.7 is available in the first post.
Good thoughts everyone, appreciate the input. |
Re: L4D2 Player Switch Menu and Team Panel
uuuuuh, thank you! works fine! Havenīt been here for some days. I like the smooth switching after opening the player panel :)
Due to my starsign I am a greedy human being :mrgreen:, so I have 2 more "requests" :): 1. highlight dead survivors(prefix "-" and Name in other color): "- Skorpion1976" 2. highlight TANKS (postfix "(TANK)" after the infected name. Both for bots and real players. I already tried to code but jesus, I have no clue what to do :). This is how far Iīve come, for survivors: PHP Code:
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Re: L4D2 Player Switch Menu and Team Panel
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Ha, aren't we all greedy? :shock: You were kind of on the right track, but the PlayerBot[j] is a boolean variable in an array. j is the actual client index at that point that you would want to use for checking properties against. The panel is very limited about colors. It does not do the colors like chat, the yellow lines are only there because they are items that can be selected with a keypress. How about an asterisk (*) for the dead ones? and [Tank] for the tank? |
Re: L4D2 Player Switch Menu and Team Panel
Ok, Skorp, version 1.1.8 is available to try out. Let me know how it works out.
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