AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting (https://forums.alliedmods.net/forumdisplay.php?f=107)
-   -   Anyway to control (facial) flex animations in-game? (https://forums.alliedmods.net/showthread.php?t=327136)

GurusGeo 09-03-2020 01:48

Anyway to control (facial) flex animations in-game?
 
Similar to Gmod's mouth movement,
PHP Code:

function GM:MouthMoveAnimationply )

    
local flexes = {
        
ply:GetFlexIDByName"jaw_drop" ), 

is there a way to apply a similar concept but in other games (that deal with Sourcemod), such as CS:S, TF2, L4D2, and/or CS:GO?

MAGNAT2645 09-04-2020 08:30

Re: Anyway to control (facial) flex animations in-game?
 
Not really, flex animations are client-side and SourceMod can't control client-side things like GMod does it.

GurusGeo 09-06-2020 04:13

Re: Anyway to control (facial) flex animations in-game?
 
Quote:

Originally Posted by MAGNAT2645 (Post 2716595)
Not really, flex animations are client-side and SourceMod can't control client-side things like GMod does it.

What would be the best alternative for it?

MAGNAT2645 09-06-2020 10:59

Re: Anyway to control (facial) flex animations in-game?
 
I mean you can't just control client-side things (in TF2, CS, L4D etc.) like how you want. GMod has modified engine so it can "communicate" (do things like changing bodygroups so every client will see the change) with server and client at the same time.


All times are GMT -4. The time now is 22:04.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.