[L4D & L4D2] Vote Poll Fix
1 Attachment(s)
About:
- As we can see there 5 voting polls insted of 4, it's because of SPECTATORS! And nobody likes it. So plugin changes number of players eligible to vote, basically it removes these spectators polls. Enjoy! Credits:
Features:
Cvars/Commands: - No. Changelog: v 1.2 (23 August 2013) - Nothing major! Just make plugin compatible with the future SM versions. (eric0279 report) v 1.1 (22 June 2013) ~116 views - Supports all issues that can be voted on. v 1.0 (21 June 2013) ~8 views - Release. |
Re: [L4D & L4D2] Vote Poll Fix
Awesome, I never stopped to fix this even though it was quite annoying every time it happened.
Good work, runs smoothly. :) |
Re: [L4D & L4D2] Vote Poll Fix
Hello,
just 1 warning : Quote:
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Re: [L4D & L4D2] Vote Poll Fix
1 Attachment(s)
disawar1, eric0279 replace in source
Code:
GuessSDKVersion() == SOURCE_SDK_LEFT4DEAD Code:
GetEngineVersion() == Engine_Left4Dead |
Re: [L4D & L4D2] Vote Poll Fix
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Re: [L4D & L4D2] Vote Poll Fix
eric0279 yes, you can see enum codes here
Code:
enum EngineVersion |
Re: [L4D & L4D2] Vote Poll Fix
Thanks!
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Re: [L4D & L4D2] Vote Poll Fix
uhm..I am writing plugins on stable SM branch, but if you use 1.6...Ok I make it compatible with experimental SM too.
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Re: [L4D & L4D2] Vote Poll Fix
Quote:
Yes i use 1.6.0 :$ |
Re: [L4D & L4D2] Vote Poll Fix
Quote:
Incidentally, I wrote a stock to deal with this, but it only converts from GuessSDKVersion values to GetEngineVersion ones... meaning it requires a newer 1.5 or 1.6 compiler to use. |
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