Removing Landing Sound
Hey all,
So I know it's not possible to due client side prediction (if anyone does know a way to somehow block it, feel free to let me know) however I know if you cl_predict 0 then it'll stop the jump noises from happening however causes a lot more issues too. I'm not sure of what issues it does cause, I've just read that it does. Does anyone know what issues it does cause? As well as, I know you can fake a convar on someone, so would doing this be a solution too? So it doesn't actually change for them? Only reason I am trying to do this is for a !redie plugin, I've got absolutely everything perfect except player jumps. Unless there's a way to "fake" a jump or something like that. Would appreciate any help on this matter. |
Re: Removing Landing Sound
Put on some net_fakelag and you'll find out
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Re: Removing Landing Sound
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