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-   -   [TF2/ANY?]Projectile Camera (https://forums.alliedmods.net/showthread.php?t=314163)

TonyBaretta 02-06-2019 07:48

[TF2/ANY?]Projectile Camera
 
1 Attachment(s)
[TF2/ANY?]Projectile Camera


description :

This plugin tracks the position of an entity owned from the player, pressing RELOAD Button you enable cam view in that point, when you release the button the cam will be destroyed.

Player Commands:

!fw Enable Fly view on entity ( just 1 time )
!camhelp Show help menu.

CVARS:
// camera model
// -
// Default: "models/props_spytech/security_camera.mdl"
cam_model "models/props_spytech/security_camera.mdl"

// hide cam model
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
hide_cam "1"

// 0 to m_hOwnerEntity, 1 to m_hThrower
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
detect_owner "0"

// Enable Fly View
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
flyview_enabled "1"

// projectile type
// -
// Default: "tf_projectile_stun_ball"
proj_type "tf_projectile_stun_ball"

// spycam_enable?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
spycam_enable "1"




Change Logs:

1.0 initial version

ThatKidWhoGames 02-06-2019 10:42

Re: [TF2/ANY?]Projectile Camera
 
Cool idea, well done! :)

Mr_panica 02-06-2019 12:47

Re: [TF2/ANY?]Projectile Camera
 
1 Attachment(s)
You have a small error in the plugin.

TonyBaretta 02-06-2019 13:24

Re: [TF2/ANY?]Projectile Camera
 
Fixed ty for the report :D

404UserNotFound 02-08-2019 04:22

Re: [TF2/ANY?]Projectile Camera
 
Would it be possible to fix the forward rotation with the baseball? Not sure if this occurs with any other projectiles but fixing the forward/backward angular rotation during flight would be a nice option to have (perhaps a convar to switch the rotation lock on/off?). Love the idea.

TonyBaretta 02-10-2019 12:52

Re: [TF2/ANY?]Projectile Camera
 
i have done some test about using client eyes pos but it break the ball speed ( using z eyepos to 0.0) , so idk how fix it, that's why the !fw comand work 1 time only ... if you have in mind how fix it free to help me :)

Sreaper 02-10-2019 22:52

Re: [TF2/ANY?]Projectile Camera
 
Sheepdude already made this type of plugin a long time ago. (With TF2 support)
https://forums.alliedmods.net/showthread.php?p=1863414

I haven't had the chance to try your version though.

TonyBaretta 02-12-2019 05:34

Re: [TF2/ANY?]Projectile Camera
 
the fly view like Sheepdude plugin is only an option ( is based only on SetClientViewEntity) , my plugin can be used with all the projectile type not only nade , it create an entity called spycam where you can use your client eyes position to spy enemies.

crafting 02-13-2019 15:39

Re: [TF2/ANY?]Projectile Camera
 
omg, this is amazing! I did get an error while using....

L 02/13/2019 - 12: 31:56: [SM] Exception reported: Entity 240 (240) is invalid
L 02/13/2019 - 12: 31:56: [SM] Blaming: spycam_view.smx
L 02/13/2019 - 12: 31:56: [SM] Call stack trace:
L 02/13/2019 - 12: 31:56: [SM] [0] GetEntPropEnt
L 02/13/2019 - 12: 31:56: [SM] [1] Line 181, /home/forums/content/files/2/4/7/0/7/0/173717.attach::OwnerCheck
L 02/13/2019 - 12: 31:56: [SM] [2] Line 194, /home/forums/content/files/2/4/7/0/7/0/173717.attach::OnGameFrame

Additional, can you add another convar, so I can set the class has access to this?

TonyBaretta 02-13-2019 18:00

Re: [TF2/ANY?]Projectile Camera
 
// 0 to m_hOwnerEntity, 1 to m_hThrower
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
detect_owner "0"

this with value to 1 do same error ?


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