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-   -   FF2 1.07 Beta Last (2012/12/14) (https://forums.alliedmods.net/showthread.php?t=197635)

Powerlord 10-05-2012 09:55

1.07 Beta Last (2012/12/14)
 
THIS THREAD IS EXTREMELY OUTDATED!
Use https://forums.alliedmods.net/showthread.php?t=229013 instead.

Outdated content

AeroAcrobat 10-05-2012 10:34

Re: 1.7 beta coming this weekend
 
will it be released in this thread or in a new one ? so I know if F5 is worth pressing here.

http://i.imgur.com/Y9zch.png

Powerlord 10-05-2012 11:06

Re: 1.7 beta coming this weekend
 
Quote:

Originally Posted by AeroAcrobat (Post 1813080)
will it be released in this thread or in a new one ? so I know if F5 is worth pressing here.

Good question... I was going to do it in this one, but I'd have to update the topic title when I do.

You CAN subscribe to threads and get it to send you email notifications.

There are still some things I need to double-check before I can release it, and I haven't touched any of the ability plugins to see if any changes need to be synced over there.

Huntereb 10-05-2012 12:11

Re: 1.7 beta coming this weekend
 
Yay, about time FF2 gets an update that actually improves something, and doesn't just fix bugs caused by updates.

MaloModo 10-05-2012 13:49

Re: 1.7 beta coming this weekend
 
Quote:

Originally Posted by Powerlord (Post 1813072)
[*]Now attempts to integrate tf2items config

Could you elaborate on this a little more?

Also are you going to include your character set fix which I believe you had worked on but never released. I tried on version of someone's ( maybe ravens) but it failed on my server anyhow. Ff2 started unloading itself etc.

Huntereb 10-05-2012 13:59

Re: 1.7 beta coming this weekend
 
I would love a fix for the boss lists, I just hit 25 and I am afraid to go past this now. When would we expect a fix for this?

Thanks for your work Powerlord! Could you tell me your FF2 server's IP address?

Powerlord 10-05-2012 15:09

Re: 1.7 beta coming this weekend
 
Quote:

Originally Posted by MaloModo (Post 1813170)
Could you elaborate on this a little more?

Also are you going to include your character set fix which I believe you had worked on but never released. I tried on version of someone's ( maybe ravens) but it failed on my server anyhow. Ff2 started unloading itself etc.

Basically, if another plugin, such as the TF2Items Manager, has already changed the items a non-boss has in a TF2Items_OnGiveNamedItems hook, they won't be changed again by FF2. That is, if this feature is actually working; it checks if the last argument to the hook is set to INVALID_HANDLE (which it normally is). If it isn't INVALID_HANDLE, it doesn't replace that weapon.

Quote:

Originally Posted by Huntereb (Post 1813183)
I would love a fix for the boss lists, I just hit 25 and I am afraid to go past this now. When would we expect a fix for this?

I may add an experimental change that moves when bosses precache their models and sounds to the first time said boss is used on a map. For servers that switch maps in a short amount of time/low number of rounds, that would appear to fix the problem completely. However, for servers that stay on the same map for a long time, that will only move the crash from startup to when the precache tables fill up.

To be honest, I'm not sure why unrelated stringtables are throwing errors.

Quote:

Originally Posted by Huntereb (Post 1813183)
Thanks for your work Powerlord! Could you tell me your FF2 server's IP address?

My FF2 server is tf2.rbemrose.com:27015... however, it was just converted from MvM to FF2 earlier this week and is rather unpopulated at the moment (although I've scheduled a community event for RUGC Midwest on it tonight). It's also still running 1.06h because I haven't finished making changes to 1.07 yet.

Huntereb 10-05-2012 15:16

Re: 1.7 beta coming this weekend
 
I have my server set to 21 rounds, or 60 minutes. I know that 21 rounds itself would not be going over 25-30 bosses, so if you do release something like this in the next release I would be very happy!

nope.avi 10-05-2012 20:19

Re: 1.7 beta coming this weekend
 
I still have not got my FF2 working. I can only make them but I can't test. So I think I would need a whole new installation of everything right? Tf2items, sourcemod, and of course this. Does it rely on anything else?

SmackDaddy 10-05-2012 20:36

Re: 1.7 beta coming this weekend
 
Looking forward to this release/beta!!! Thanks for your work on FF2!


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