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-   -   Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More) (https://forums.alliedmods.net/showthread.php?t=194770)

dias 08-31-2012 04:12

Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
 
4 Attachment(s)

(Sorry for my bad english)

Zombie Escape Mod
Version: 2.2 - Author: Dias
1. Description:
- This is a gameplay called "Zombie Escape", play in a big map. When round start, the system will countdown for 20 seconds, while counting... human can select weapons (Thank Cheap_Suit for his Weapon Select Menu), after 20 sec human have to run and zombie will be freeze for 7 second(s), after 7 second(s) the zombie will be released and start to catch and infect the human... Human have to run to the goal and still alive.
- Zombies had high health, but humans's Weapons also had high knockback power.
- Because the map light is dark (d) so Zombies had NightVision (New & No Lag)
- If human reached to the goal of all the zombies died -> Escape Success, if all the humans died / Timed Out -> Escape Fail
- While Playing, player could buying Extra Item and have
- And the Statatics: So everyone will know who is fastest and stay alive for a long time

2. Videos & ScreenShots:
- Videos (Test With Real Player) ( Version: 1.8 )
http://www.youtube.com/watch?v=MxDEfifNT7s
- Picture (Test With Bot) ( Version: 2.0 )
[IMG]http://img254.**************/img254/615/66806946.png[/IMG]

3. Configs:
- Every config is now Un-Hardcode. Check the zombie-escape.ini in configs folder
- so What can you config in zombie-escape.ini ?
Quote:

- GamePlay: Min Player to Play / Map Light / Zombie, Human FreezeTime
- Weather: Fog / Sky
- Zombie and Human: Health / Speed / Gravity / Armor
- Model: Player Model for Human / Host Zombie / Origin Zombie / Zombie Claw
- Sound: Attack / Hit / Miss / Ambience / Ready, Run Sound / Zombie Infect Sound / Pain Sound / Countdown Sound,...
* ModelIndex

Quote:

- About ModelIndex:
+ If you want your models to have accurate hitboxes, try enabling this.
+ Note: make sure your models don't have messed up hitboxes, otherwise
+ this setting might cause your server insane cpu usage and lag

- How to Enable it:
1. Open Sma Find this line: (Near Lines 22)
PHP Code:

//#define SET_MODELINDEX_OFFSET 

Change to
PHP Code:

#define SET_MODELINDEX_OFFSET 

2. Compile Plugin and Restart Server
4. Recommended Maps:
- Pack Map by JaiiRiToO
- 16+ Zombie Escape Map (51mb)
- Zombie-Mod.Ru's Maps
Code:

ze_parkour_escape
ze_mechanix_escape
ze_jambalaya_escape
ze_boatescape
ze_proz_escape_final
ze_osprey_escape
ze_ship_escape_final
ze_rock17_escape
ze_boatescape_remix2
ze_escapetrain
ze_isla_nublar_lg
ze_mario_tower_lg
ze_thelost_lg
ze_ice4cap_lg
ze_osnapitzari_lg
ze_area51_lg
ze_hospital_lg
ze_officeday_gb
ze_wilderness
ze_storage
ze_5tazona_lg
ze_jurassicpark_v2
ze_chaka_escape
ze_train_back_lg
ze_trainescape_b3
ze_jurassickpark3_lg
ze_isla_escape_lg
ze_assault_escape_lg
ze_jurassickpark2_lg
ze_jungla_lg
ze_metropolitano_lg
ze_campescape_lg
ze_egypt_two_lg
ze_composit_lg
ze_egypt

- ... Find More At GameBanana
* (Don't forget to change the map prefix to "ze_" otherwise the mod won't work)

5. Install & Required:

* [VIDEO] How to Install: Orpheu * Zombie Escape Mod: http://www.youtube.com/watch?v=bjK2U5O6rto

- Required: Orpheu Modules (Block Round End & Terminate Round)
- I have packed all necessary files, so download and extract :)
- Then compile the plugin and put it to plugins folder, then go the configs/plugins.ini and add the name of plugin to it...
- This mod only work with map had prefix "ze_" otherwise the mod will auto disable (so you can play this mod with other mod). You can edit the allowed map in sma. Find
PHP Code:

new allow_map_prefix[1][] = 
{
    
"ze_"


6. Plugins API / Natives
PHP Code:

forward ze_user_infected(idinfector// Call when zombie get infect (if First Zombie, infector return 0)
forward ze_user_humanized(id// Call when human spawn
forward ze_gamestart(starttype// Call when gamestart (0 = New Round / 1 = Zombie Appear (Freezing) / 2 = Zombie Release)
forward ze_roundend(winteam// Call when round end (1 = Team Zombie / 2 = Team Human)

native ze_is_user_zombie(id// Check if user is zombie
native ze_get_zombie_type(id// Get zombie type (Host (0) = Normal Zombie / Origin (1) = Boss of First Zombie)
native ze_set_user_zombie(idzombietype// Set user into zombie (zombie_type just like ze_get_zombie_type native)
native ze_set_user_human(id// Set user into human)
native ze_set_stopgame(stop_typeonoff// On/Off Part in game to make custom game play (stop_type is the part of game to stop: 1 = Stop in New round, 2 = Stop in Zombie Appear, 3 = Stop in Zombie Release)
native ze_reset_gameplay(restart// Reset Gameplay (Solve the ze_set_stopgame) 

See more in zombie_escape.inc

7. Credits:
Quote:

- Dias | Plugin Made
- CSO | Models & Sounds
- Cheap_Suit (For his Weapon Menu i took from his Biohazard)
- Mercylezz (for some read file code, and stock i took from his Zombie Plague)
- KungFuLon (for some code i took from his Zombie: The Hero)
- WiLs (for Set Team Method)
- Nihilanth (for Set Speed Method)
- aaarnas (for his awesome suggest)
8. Logs:
Quote:

* v1.0
- First Release
* v1.1
- Fix some bug, change countdown message
* v1.2
- Add Zombie Knockback config section, add fog, fix bug
* v1.3
- Add Score System, fix zombie gravity
* v1.4
- Fix Wrong Count Bug
- Add new method deathmsg when infect
- Un-Hardcode
- Make Config File (configs/zombie_escape.ini)
- Add Lang file (data/lang/zombie_escape.txt)
- Add more config var
- Add Set ModelIndex for player
- Add Var (check server for every 60 seconds, to make sure the round end if does not have any zombie of human)
- Fix Some Bug
* v1.5
- Fixed Overflow
- Fixed Join Team Bug
- Fixed Small Array Bug
- Fixed Function "set_default_zombie"
- Fixed Error "Invalid array handle provided"
- Fix SomeCode in CurWeapon
- Fixed NVG Bug (Prevent Server from Crash in New Round if Players are over 20)
- Added ModelIndex Ena/Disa Var
- Added Map Prefix Allow Section
* v1.6
- Update New Set Model Method (lower overflow kick, crash)(I hoped this work) (Thank to MeRcYLeZZ)
- Update New Set Team Method (Slow but good) (Thank to WiLs)
- Update New Set Speed Method (Thank to Nihilanth)
* v1.7
- Fix Small Problem About ModelIndex (this might caused crash)
* v1.8
- Fix Map Check Bug
- Fix Modelindex Mistake
* v1.9
- Optimized Code
- Fix Grenade Infect bug
* v2.0
- Fix Some Bug
- Added Player/Run Statistics
- Added API for External Plugins
- Added Native Stop Game (for Custom GamePlay)
- Added Extra Items
- Fix Death Atrib
- Optimized Code
- Update Lang/Include File
- Update Check Map Method
* v2.1
- Fix "gordon" model
- Add Player Config in Menu (so player can turn on/off the background, ready,.. music
- Added Round Time Var in config file
- Remove Extra Item
- Optimized Code
* v2.2
- Fix Player Spawn speed (Join After game start)
9. Translate:
- Turkish | By Erdener
- Romania | By bLacK-bLooD | By Aleekz
- Chinese | By stupid0303
- Portuguese | By quilhos
- Spanish | By XINLEI
- Russian | By NiHiLaNTh
- Bulgarian | By rapara13
- Korean | By DSASDFGH
- Polish | By ToRRent
- Mongolian | By myusername

*How to install language: Copy the lang code and put it below the default lang code

10. TODO:
- Fix some bug....

[Notes]
- Please read all the post before use it of ask
- Please always check for new vesion at this topic
- Redownload all resource file to make sure you have enough file to play
- If you use this plugin and it works well. Please comment here and vote

bat 08-31-2012 04:25

Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
 
Nice Work

ToRRent 08-31-2012 04:27

Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
 
Very very nice :D

dias 08-31-2012 04:28

Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
 
Thank for you guys, :D

xPaw 08-31-2012 04:38

Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
 
Remove .amxx from archive, and upload .sma that is not in a archive.

dias 08-31-2012 04:57

Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
 
Done

-> Upload sma file
-> Remove amxx and sma in the archive

sidney030235 08-31-2012 05:21

Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
 
is it compatible for all ze_ maps?
thx :D

dias 08-31-2012 05:23

Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
 
^
- Yes. Only work with ze_ map

MercedeSx7 08-31-2012 05:36

Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
 
Good work dias, +1

YamiKaitou 08-31-2012 07:18

Re: Zombie Escape Mod (Version: 1.0)(CSO Style)
 
Remove Orpheu modules from you ZIP and link to the thread instead (better way to make sure the user has the latest version anyways)


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