AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [TF2] AnyTeleporter (https://forums.alliedmods.net/showthread.php?t=174809)

Dr. McKay 12-25-2011 20:44

[TF2] AnyTeleporter
 
[TF2] AnyTeleporter

v1.3.1

Description:
Allows admins to temporarily or permanently disable the team restrictions on teleporters.

Commands:
sm_anyteleporter - toggles the team restrictions on teleporters

Cvars:
anyteleporter_version - plugin version
anyteleporter_default (default 1) - default state of team restrictions

Installation:
Put anyteleporter.smx into /addons/sourcemod/plugins and reboot your server or type "sm plugins load anyteleporter" into your console or rcon.

Auto Update:
Install Updater. The plugin will be autoupdated according to your Updater settings. It'll work without Updater.

Changelog:
  • v1.3.0 (11/5/12)
    • Updater improvements
  • v1.2.0 (10/29/12)
    • Updated plugin to use SourceMod 1.5's TF2_OnPlayerTeleport forward
    • No longer requires the TeleportCheck extension
  • v1.1.0 (4/2/12)
    • Added Updater support
    • Restriction state is now set to the value of the cvar OnMapStart
  • v1.0.0 (12/25/11)
    • Initial release

Download Plugin (anyteleporter.smx)
View Source (anyteleporter.sp)

duydangle 12-25-2011 22:03

Re: [TF2] AnyTeleporter
 
This is really nice :D

Snaggle 12-26-2011 06:20

Re: [TF2] AnyTeleporter
 
Clever idea, nice one.

island55 02-16-2012 20:28

Re: [TF2] AnyTeleporter
 
just so i have this right, this means anyone from the BLU team can go through the RED teams teleporters? please verify ASAP!

thanks

Dr. McKay 02-16-2012 23:04

Re: [TF2] AnyTeleporter
 
Quote:

Originally Posted by island55 (Post 1651946)
just so i have this right, this means anyone from the BLU team can go through the RED teams teleporters? please verify ASAP!

thanks

Yup.

island55 02-18-2012 17:46

Re: [TF2] AnyTeleporter
 
Quote:

Originally Posted by Dr. McKay (Post 1652003)
Yup.


thank you McKay!

island55 02-18-2012 17:51

Re: [TF2] AnyTeleporter
 
another question, if i install this plugin and put

anyteleporter_default 0

in my server.cfg, then the restrictions on the teleporters will be disabled permanently?

Dr. McKay 02-18-2012 18:12

Re: [TF2] AnyTeleporter
 
Quote:

Originally Posted by island55 (Post 1652985)
another question, if i install this plugin and put

anyteleporter_default 0

in my server.cfg, then the restrictions on the teleporters will be disabled permanently?

Right, unless an admin uses sm_anyteleporter.

Helvetica 04-02-2012 12:22

Re: [TF2] AnyTeleporter
 
Hey McKay, you may want to give this plugin another look.

I've tried to to get restrictions permanent, without an admin having to type in sm_anyteleporter every map. The anyteleporter_default 0 cvar doesn't work. After setting it, sourcemod reports that it is indeed active and set to 0, but it does not disable the teleporter team restrictions like you intended it to.

I've tried improvising by setting sm_anyteleporter in my server, sourcemod, and map config files, but the best I could do was make it work automatically on map load. If the map changes, it will be team restricted again.

I know it's been a while since you last checked in on this plugin, and I'm not sure if it's just me that's getting the problem, but I can't get it to work no matter what I do, so maybe you can help me out?

Dr. McKay 04-02-2012 15:28

Re: [TF2] AnyTeleporter
 
Updated to v1.1.0.
  • Added Updater support
  • The restriction state is now set to the value of the cvar OnMapStart


All times are GMT -4. The time now is 03:01.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.