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-   -   [TF2] Balls (https://forums.alliedmods.net/showthread.php?t=136266)

Geit 08-24-2010 15:59

[TF2] Balls
 
1 Attachment(s)
Balls, Balls, Balls! - Makes Beach/Birthday balls where the player is looking - Based on code by linux_lover

Changelog:
0.5- :
  • Fixed model scale issues.
0.4- :
  • sm_balls_flag & sm_balls_override will now take 0 as a parameter, allowing anyone to spawn them
  • Fixed an issue where a user would need both the _flag and the _override to be able to spawn balls
0.3-:
  • Added sm_cleanballs, deletes all of the activators balls.
  • Added sm_balls_amount, The maximum amount of balls a normal client can spawn. Default: 10
  • Added sm_balls_flag, Flag(s) required to spawn balls (obeys the balls per client limit). Default: f
  • Added sm_balls_override, Flag(s) required to override the balls per client limit. Default: z
0.2-:
  • Added sm_balls_cleanup, removes all spawned balls. - Slay flag.
0.1 -:
  • Initial Release
Screenshots:
http://imgkk.com/i/ijm5.jpg
http://imgkk.com/i/w5rp.jpg

Cvars:

  • sm_balls_version - Version
  • sm_balls_birthday - 0 = Normal Balls, 1 = Birthday Balls (default: 0)
  • sm_balls_minsize - Minimum ball size, 0.0 - 1.0 (default: 1.0)
  • sm_balls_random - 0 = Normal Balls, 1 = Randomly coloured balls (default: 0)
  • sm_balls_amount - The maximum amount of balls a normal client can spawn. (default: 10)
  • sm_balls_flag, Flag(s) required to spawn balls (obeys the balls per client limit). (default: f)
  • sm_balls_override - Flag(s) required to override the balls per client limit. (default: z)
Commands:
  • sm_ball - Spawns a ball - Flag defined by sm_balls_flag/sm_balls_override
  • sm_balls_cleanup, removes all spawned balls. - Slay flag.
  • sm_cleanballs, deletes all of the activators balls.

DontWannaName 08-24-2010 16:28

Re: [TF2] Balls
 
Strange how they chose a bug fix update to add content for what the bug employed... Why not wait to add it. :P

Benjamuffin 08-24-2010 19:36

Re: [TF2] Balls
 
Looks fun!

I was doing this using OM Prop Spawner, but this will be much better!

One question, any plans of a remove all spawned balls command?

Snaggle 08-24-2010 19:57

Re: [TF2] Balls
 
Quote:

Originally Posted by Benjamuffin (Post 1280944)
any plans of a remove all spawned balls command?

Nice idea, hope this can be added. Plugin looks great.

Geit 08-24-2010 20:18

Re: [TF2] Balls
 
Quote:

Originally Posted by Benjamuffin (Post 1280944)
Looks fun!

I was doing this using OM Prop Spawner, but this will be much better!

One question, any plans of a remove all spawned balls command?

Added sm_balls_cleanup

Snaggle 08-24-2010 20:49

Re: [TF2] Balls
 
Thanks Geit, i've added it to my server :)

MisterNine 08-24-2010 21:01

Re: [TF2] Balls
 
Would there be any way of adding a way to assign which flag is required as to limit who can spawn balls and perhaps even how many they can spawn? If these features were worked out I could see this becoming an excellent plugin to let my donors spawn a ball to play with.

Aside from all that though, thank you for writing this excellent plugin. We all knew it was coming!

Benjamuffin 08-24-2010 21:04

Re: [TF2] Balls
 
Quote:

Originally Posted by Geit (Post 1280981)
Added sm_balls_cleanup

Hurrah!

Thanks :D

Geit 08-24-2010 23:40

Re: [TF2] Balls
 
Quote:

Originally Posted by MisterNine (Post 1281011)
Would there be any way of adding a way to assign which flag is required as to limit who can spawn balls and perhaps even how many they can spawn? If these features were worked out I could see this becoming an excellent plugin to let my donors spawn a ball to play with.

Aside from all that though, thank you for writing this excellent plugin. We all knew it was coming!

Quote:

  • Added sm_cleanballs, deletes all of the activators balls.
  • Added sm_balls_amount, The maximum amount of balls a normal client can spawn. Default: 10
  • Added sm_balls_flag, Flag(s) required to spawn balls (obeys the balls per client limit). Default: f
  • Added sm_balls_override, Flag(s) required to override the balls per client limit. Default: z

It's not quite what you asked for, but it's the most versatile way I can think of doing it.

DarthNinja 08-24-2010 23:52

Re: [TF2] Balls
 
Great job! I was planning to make something like this myself :P

Some pix:
http://img641.**************/img641/8232/1031661974.jpg
http://img641.**************/img641/7914/1031665754.jpg


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