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-   -   Does anyone has some good ideas what should i do with this. (https://forums.alliedmods.net/showthread.php?t=288963)

ESK0 10-11-2016 17:58

Does anyone has some good ideas what should i do with this.
 
Anyone ? :O

https://www.youtube.com/watch?v=Vk_Uh0gTlVY

I whould like to do with this something cool, but i have so many ideas. but all of them as probably stupid like, opening some stuffs like hats or some cool playermodels.. but its mainstream.


Do you have some better ideas? Lemme know.

rogeraabbccdd 10-12-2016 12:38

Re: Does anyone has some good ideas what should i do with this.
 
How about store credits or store item?
or some special stuff like tagrenade, healthshot or custom weapons.

shanapu 10-12-2016 12:43

Re: Does anyone has some good ideas what should i do with this.
 
Quote:

Originally Posted by ESK0 (Post 2461231)
Does anyone has some good ideas what should i do with this.

share the code! :wink:

skinheadxtreme 10-12-2016 12:44

Re: Does anyone has some good ideas what should i do with this.
 
Are you going to share this plugin?/selling it?

ESK0 10-12-2016 17:02

Re: Does anyone has some good ideas what should i do with this.
 
I did it collectible by pressing 'E' key. So probably ill do some new crates for hunger games with own weapon list. who know.. I was also thinking about store credits or store items but i don't use store on my servers at this time :)
shanapu: Share ? Really ? simple CreateEntityByName with AbsOrigin and AbsAngle.. -_- I think you have already done some plugin so it should be ez think about how its done..
skinheadxtreme: Idk what i am going to do with this.. I dont like selling plugins.. and ye i also dont like doing public plugins becouse this community is poor and ungrateful.

skinheadxtreme 10-12-2016 17:09

Re: Does anyone has some good ideas what should i do with this.
 
Quote:

Originally Posted by ESK0 (Post 2461438)
I did it collectible by pressing 'E' key. So probably ill do some new crates for hunger games with own weapon list. who know.. I was also thinking about store credits or store items but i don't use store on my servers at this time :)
shanapu: Share ? Really ? simple CreateEntityByName with AbsOrigin and AbsAngle.. -_- I think you have already done some plugin so it should be ez think about how its done..
skinheadxtreme: Idk what i am going to do with this.. I dont like selling plugins.. and ye i also dont like doing public plugins becouse this community is poor and ungrateful.

Thats a shame its the second plugin i want that you have :( kk

ESK0 10-12-2016 17:19

Re: Does anyone has some good ideas what should i do with this.
 
Quote:

Originally Posted by skinheadxtreme (Post 2461439)
Thats a shame its the second plugin i want that you have :( kk

:D huh, whats the first one ?

Totenfluch 10-12-2016 17:23

Re: Does anyone has some good ideas what should i do with this.
 
And you are still fucking with people
#VoteForBan


PHP Code:

        int trashEnt CreateEntityByName("prop_dynamic_override");
    if (
trashEnt == -1)
        return;
    
char modelPath[128];
    
Format(modelPathsizeof(modelPath), "models/props/crates/weapon_crate_a.mdl");
    
SetEntityModel(trashEntmodelPath);
    
DispatchKeyValue(trashEnt"Solid""6");
    
SetEntProp(trashEntProp_Send"m_nSolidType"6);
    
SetEntProp(trashEntProp_Data"m_CollisionGroup"COLLISION_GROUP_PUSHAWAY);
    
DispatchSpawn(trashEnt);
    
float pos[3];
        
// Add a position
    
TeleportEntity(trashEntposNULL_VECTORNULL_VECTOR); 


ESK0 10-12-2016 17:33

Re: Does anyone has some good ideas what should i do with this.
 
Quote:

Originally Posted by Totenfluch (Post 2461441)
And you are still fucking with people
#VoteForBan


PHP Code:

        int trashEnt CreateEntityByName("prop_dynamic_override");
    if (
trashEnt == -1)
        return;
    
char modelPath[128];
    
Format(modelPathsizeof(modelPath), "models/props/crates/weapon_crate_a.mdl");
    
SetEntityModel(trashEntmodelPath);
    
DispatchKeyValue(trashEnt"Solid""6");
    
SetEntProp(trashEntProp_Send"m_nSolidType"6);
    
SetEntProp(trashEntProp_Data"m_CollisionGroup"COLLISION_GROUP_PUSHAWAY);
    
DispatchSpawn(trashEnt);
    
float pos[3];
        
// Add a position
    
TeleportEntity(trashEntposNULL_VECTORNULL_VECTOR); 


Exactly im fucking with people who are lazy google how to create and spawn entity :D Anyway the code you sent :D will works just 4 50% :) Everyone will be able go trought the crate :) (Crate is not solid ) :D VoteForBan ? How i broke the rules ? hah funny :) Anyway m_CollisionGroup is here useless :) and pointless

And what the ..... why are you doing this ?
Code:

char modelPath[128];
Format(modelPath, sizeof(modelPath), "models/props/crates/weapon_crate_a.mdl");

And what about this ?
Code:

DispatchKeyValue(trashEnt, "Solid", "6");
SetEntProp(trashEnt, Prop_Send, "m_nSolidType", 6);

I think you dont understand the code at all.

//Edit and ye :D This model is sooo small :D Not like mine :D and model scale does not works for me in this case.

skinheadxtreme 10-12-2016 18:06

Re: Does anyone has some good ideas what should i do with this.
 
Quote:

Originally Posted by ESK0 (Post 2461440)
:D huh, whats the first one ?

the aura plugin wich some people are asking 50€ for it :nono:


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