Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Actually after testing with the original plugin, it seems like it's only some audio files. Checking them with mediainfo shows they're all encoded identically (all mp3's, same bitrate, same sampling rate) yet play at vastly different volumes.
I'll try to replicate with the normal volume sounds using this include and compare like for like. Do you know why some sounds would be quiet though? Edit: Sorry it's hard to tell as the plugin picks sounds at random to play at the end, but it seems there's a mixed success rate with either method. Is there a file size limit to fake precaching a sound? That's the only discriminating factor between any of my audio files. What plays consistently works, and what doesn't play consistently doesn't. All sounds can be played in WinAMP, WMP, iTunes and VLC so there's nothing iffy about the files. |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Interestingly enough they play at normal levels on CS:S using the original, non-quirk, version of the plugin.
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Hi!
I found this page because i searched to a problem because my cs go server has a admin sound plugin and if i want to play a sound the following problem has cought me : Failed to load sound file can't create mixer! And i found this site for a solution...... and i just don't know whato to do this codes or what this emitting thing.... i'm lost...... so can someone help me to fix this? snd_rebuildaudiocache is not working |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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I've added StopSoundAny (because StopSound not work in csgo..) and works fine with csgo (other games untested).
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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For that matter, wouldn't playing the same sound again on a different channel with 0.0 volume not actually stop it? |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Besides, I've wrote a version after I saw your first version. Having said that, there is one problem with it... you should only use StopSoundAny on sounds you've emitted with EmitSoundAny as sounds emitted by the game engine won't necessarily start with * as they're not subject to the CS:GO Quirks restrictions. |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Somehow the compiler crashed when i compile it :/
possibly i'm using SM 1.7.. i will have to go for traditional way to EmitSound for csgo then .. |
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