AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   CS:S DM (https://forums.alliedmods.net/forumdisplay.php?f=77)
-   -   Defuse Kit Bug on sm 1.7+ (https://forums.alliedmods.net/showthread.php?t=271703)

456 09-18-2015 05:22

Defuse Kit Bug on sm 1.7+
 
Hello ppl.
This bug is crazy.

Meta version 1.10.7-dev
sm version 1.7.3-dev5253
CSS:DM Latest Git Stable Version

i am have this problem https://forums.alliedmods.net/showthread.php?t=259910
in cssdm.equip -> Defuse kit for bots off -> Defuse Kit for players off = Defuse kit falls on die
need fix for cssdm.
stupid Defuse kit spam...

imsirius 09-18-2015 10:27

Re: Defuse Kit Bug on sm 1.7+
 
Quote:

Originally Posted by 456 (Post 2344186)
Hello ppl.
This bug is crazy.

Meta version 1.10.7-dev
sm version 1.7.3-dev5253
CSS:DM Latest Git Stable Version

i am have this problem https://forums.alliedmods.net/showthread.php?t=259910
in cssdm.equip -> Defuse kit for bots off -> Defuse Kit for players off = Defuse kit falls on die
need fix for cssdm.
stupid Defuse kit spam...

Yeah, we've started to see the same thing.

Dr!fter 09-18-2015 11:25

Re: Defuse Kit Bug on sm 1.7+
 
What game? Or should i guess? Ill guess CS:GO, and CS:GO has a cvar to give defuse kits, turn it off.

zloy911 09-18-2015 17:11

Re: Defuse Kit Bug on sm 1.7+
 
CS:S sourcemod-1.7.3-git5255-linux
http://6.firepic.org/6/images/2015-0...v01kin81i4.png

Dr!fter 09-18-2015 19:21

Re: Defuse Kit Bug on sm 1.7+
 
Make sure your cssdm gamedata is updated, works fine for me.

zloy911 09-19-2015 01:27

Re: Defuse Kit Bug on sm 1.7+
 
On other servers the same.
cssdm-2.1.6-git225-linux.tar

PHP Code:

/* Do not edit this file unless you know what you are doing! */
"Games"
{
    
"csgo"
    
{
        
/* FFA patch bytes */
        
"Keys"
        
{
            
"LagCompPatch_Windows"        "\xEB"
            "LagCompPatch_Linux"        "\x90\x90\x90\x90\x90\x90"
            
            "TakeDmgPatch1_Windows"        "\xEB"
            "TakeDmgPatch1_Linux"        "\x90\x90\x90\x90\x90\x90"
            
            "TakeDmgPatch2_Windows"        "\xEB"
            "TakeDmgPatch2_Linux"        "\x90\x90\x90\x90\x90\x90"
            
            "CalcDomRevPatch_Windows"    "\x90\x90\x90\x90\x90\x90"
            "CalcDomRevPatch_Linux"        "\x90\x90"
        
}
        
"Offsets"
        
{
            
/* Patch offsets for FFA */
            
"LagCompPatch"
            
{
                
"windows"        "57"
                "linux"            "47"
            
}
            
"TakeDmgPatch1"
            
{
                
"windows"        "373"
                "linux"            "1013"
            
}
            
"TakeDmgPatch2"
            
{
                
"windows"        "4069"
                "linux"            "6509"
            
}
            
/* Offset into gamerules constructor - bogo value linux/mac */
            
"g_pGameRules"
            
{
                
"windows"        "49"
                "linux"            "1"
            
}
            
/* Virtual indexes */
            
"IPointsForKill"
            
{
                
"windows"        "81"
                "linux"            "82"
            
}
            
"Weapon_GetSlot"
            
{
                
"windows"        "288"
                "linux"            "289"
            
}
            
"RemoveAllItems"
            
{
                
"windows"        "384"
                "linux"            "385"
            
}
            
"GiveAmmo"
            
{
                
"windows"        "274"
                "linux"            "275"
            
}
            
/* Next _two_ are detour byte "save" counts */
            
"DropWeaponsPatch"
            
{
                
"windows"        "6"
                "linux"            "6"
            
}
            
"CSWeaponDropPatch"
            
{
                
"windows"        "6"
                "linux"            "6"
            
}
            
"CalcDomRevPatch"
            
{
                
"windows"        "86"
                "linux"            "111"
            
}
        }
        
"Signatures"
        
{
            
"UTIL_Remove"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\x8B\x45\x2A\x85\xC0\x74\x2A\x83\xC0\x2A\x50"
                "linux"            "@_Z11UTIL_RemoveP11CBaseEntity"
            
}
            
"RoundRespawn"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\x83\xEC\x08\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\x8B\x01\xFF\x50\x2A\x83"
                "linux"            "@_ZN9CCSPlayer12RoundRespawnEv"
            
}
            
"OnTakeDamage"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\x83\xE4\xF0\x81\xEC\x2A\x2A\x00\x00\x56\x57\x8B\xF9\x89\x2A\x2A\x2A\x80\xBF\x2A\x2A\x2A\x2A\x00"
                "linux"            "@_ZN9CCSPlayer12OnTakeDamageERK15CTakeDamageInfo"
            
}
            
"WantsLagComp"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\x83\xEC\x10\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x81\xF9\x2A\x2A\x2A\x2A\x75"
                "linux"            "@_ZNK11CBasePlayer28WantsLagCompensationOnEntityEPK11CBaseEntityPK8CUserCmdPK7CBitVecILi2048EE"
            
}
            
"CGameRules"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\x83\xE4\xF8\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\xD9\x68\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xA1"
                "linux"            "@g_pGameRules"
            
}
            
//ValveBiped.Bip01_R_Hand
            
"CSWeaponDrop"
            
{
                
"library"        "server"
                "windows"        "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x53\x8B\x5D\x08\x56\x57\x6A\x00\x68"
                "linux"            "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeapon6Vectorb"
            
}
            
"DropWeapons"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x2A\x53\x56\x8B\xF1\x57\x6A\x00\x68\x2A\x2A\x2A\x2A\x8B\x06"        
                "linux"            "@_ZN9CCSPlayer11DropWeaponsEbb"
            
}
            
"CalcDominationAndRevenge"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xFF\x50\x34\x85\xC0"
                "linux"            "@_ZN12CCSGameStats24CalcDominationAndRevengeEP9CCSPlayerS1_Pi"
            
}
        }
    }
    
"cstrike"
    
{
        
/* FFA patch bytes */
        
"Keys"
        
{
            
"LagCompPatch_Windows"        "\xEB"
            "LagCompPatch_Linux"        "\x90\x90\x90\x90\x90\x90"
            "LagCompPatch_Mac"        "\x90\x90\x90\x90\x90\x90"
            
            "TakeDmgPatch1_Windows"        "\xEB"
            "TakeDmgPatch1_Linux"        "\x90\x90\x90\x90\x90\x90"
            "TakeDmgPatch1_Mac"        "\x90\x90\x90\x90\x90\x90"
            
            "TakeDmgPatch2_Windows"        "\xEB"
            "TakeDmgPatch2_Linux"        "\x90\x90\x90\x90\x90\x90"
            "TakeDmgPatch2_Mac"        "\x90\x90\x90\x90\x90\x90"
            
            "CalcDomRevPatch_Windows"    "\x90\x90\x90\x90\x90\x90"
            "CalcDomRevPatch_Linux"        "\x90\x90"
            "CalcDomRevPatch_Mac"        "\x90\x90\x90\x90\x90\x90"
        
}
        
"Offsets"
        
{
            
/* Patch offsets for FFA */
            
"LagCompPatch"
            
{
                
"windows"        "46"
                "linux"            "31"
                "mac"            "32"
            
}
            
"TakeDmgPatch1"
            
{
                
"windows"        "828"
                "linux"            "564"
                "mac"            "746"
            
}
            
"TakeDmgPatch2"
            
{
                
"windows"        "828"
                "linux"            "564"
                "mac"            "746"
            
}
            
/* Offset into gamerules constructor - bogo value linux/mac */
            
"g_pGameRules"
            
{
                
"windows"        "5"
                "linux"            "1"
                "mac"            "1"
            
}
            
/* Virtual indexes */
            
"IPointsForKill"
            
{
                
"windows"        "80"
                "linux"            "81"
                "mac"            "81"
            
}
            
"Weapon_GetSlot"
            
{
                
"windows"        "268"
                "linux"            "269"
                "mac"            "269"
            
}
            
"RemoveAllItems"
            
{
                
"windows"        "342"
                "linux"            "343"
                "mac"            "343"
            
}
            
"GiveAmmo"
            
{
                
"windows"        "252"
                "linux"            "253"
                "mac"            "253"
            
}
            
/* Next _two_ are detour byte "save" counts */
            
"DropWeaponsPatch"
            
{
                
"windows"        "6"
                "linux"            "6"
                "mac"            "6"
            
}
            
"CSWeaponDropPatch"
            
{
                
"windows"        "9"
                "linux"            "6"
                "mac"            "6"
            
}
            
"CalcDomRevPatch"
            
{
                
"windows"        "65"
                "linux"            "96"
                "mac"            "86"
            
}
        }
        
"Signatures"
        
{
            
"UTIL_Remove"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\x56\x57\x8B\x7D\x08\x8B\xF1\x57\xE8\x2A\x2A\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x57\x56"
                "linux"            "@_Z11UTIL_RemoveP11CBaseEntity"
                "mac"            "@_Z11UTIL_RemoveP11CBaseEntity"
            
}
            
"RoundRespawn"
            
{
                
"library"    "server"
                "windows"    "\x55\x8B\xEC\x51\x89\x2A\x2A\x8B\x2A\x2A\x8B\x10\x8B"
                "linux"        "@_ZN9CCSPlayer12RoundRespawnEv"
                "mac"        "@_ZN9CCSPlayer12RoundRespawnEv"
            
}
            
"OnTakeDamage"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x56\x89\x4D\xFC\x8B\x45\x2A\x50\x8D\x8D\x2A\x2A\x2A\x2A\xE8"
                "linux"            "@_ZN9CCSPlayer12OnTakeDamageERK15CTakeDamageInfo"
                "mac"            "@_ZN9CCSPlayer12OnTakeDamageERK15CTakeDamageInfo"
            
}
            
"WantsLagComp"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\x83\xEC\x10\xA1\x2A\x2A\x2A\x2A\x56\x8B\xF1\x57"
                "linux"            "@_ZNK11CBasePlayer28WantsLagCompensationOnEntityEPKS_PK8CUserCmdPK7CBitVecILi2048EE"
                "mac"            "@_ZNK11CBasePlayer28WantsLagCompensationOnEntityEPKS_PK8CUserCmdPK7CBitVecILi2048EE"
            
}
            
"CGameRules"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x07"
                "linux"            "@g_pGameRules"
                "mac"            "@g_pGameRules"
            
}
            
"CSWeaponDrop"
            
{
                
"library"        "server"
                "windows"        "\x2A\x2A\x2A\x2A\x2A\x2A\x01\x00\x00\x89\x4D\xFC\xC6\x45\x2A\x2A\x8B\x4D\x2A\xE8\x2A\x2A\x2A\x2A\x0F\xB6\xC0"
                "linux"            "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
                "mac"            "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
            
}
            
"DropWeapons"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\x83\xEC\x2A\x89\x4D\x2A\xC7\x45\x2A\x00\x00\x00\x00\xEB\x2A\x8B\x45\x2A\x83\xC0\x01\x89\x45\x2A\x83"
                "linux"            "@_ZN9CCSPlayer11DropWeaponsEbb"
                "mac"            "@_ZN9CCSPlayer11DropWeaponsEbb"
            
}
            
"CalcDominationAndRevenge"
            
{
                
"library"        "server"
                "windows"        "\x55\x8B\xEC\x51\xA1\x2A\x2A\x2A\x2A\x89\x4D\xFC\x83\x78\x30\x00\x0F\x85\x2A\x2A\x2A\x2A\x57\x8B"
                "linux"            "@_ZN12CCSGameStats24CalcDominationAndRevengeEP9CCSPlayerS1_Pi"
                "mac"            "@_ZN12CCSGameStats24CalcDominationAndRevengeEP9CCSPlayerS1_Pi"
            
}
        }
    }



456 09-19-2015 05:51

Re: Defuse Kit Bug on sm 1.7+
 
CS:S Server
I am updated gamedata, but not fix it

update SM to 1.8 dev = not fix defuse kit bug

Need work sm 1.6 =\

456 09-19-2015 05:53

Re: Defuse Kit Bug on sm 1.7+
 
bots on sever = spam defuse kit. Need fix it !!!!!

Dr!fter 09-19-2015 09:05

Re: Defuse Kit Bug on sm 1.7+
 
Code:

[SM] Listing 22 plugins:
  01 "Sound Commands" (1.7.3-dev+5255) by AlliedModders LLC
  02 "Client Preferences" (1.7.3-dev+5255) by AlliedModders LLC
  03 "Basic Ban Commands" (1.7.3-dev+5255) by AlliedModders LLC
  04 "Basic Votes" (1.7.3-dev+5255) by AlliedModders LLC
  05 "Anti-Flood" (1.7.3-dev+5255) by AlliedModders LLC
  06 "Admin File Reader" (1.7.3-dev+5255) by AlliedModders LLC
  07 "Fun Commands" (1.7.3-dev+5255) by AlliedModders LLC
  08 "CS:S DM Preset Spawns" (2.1.6-dev) by AlliedModders LLC
  09 "CS:S DM Bot Quotas" (2.1.6-dev) by AlliedModders LLC
  10 "CS:S DM Spawn Protection" (2.1.6-dev) by AlliedModders LLC
  11 "CS:S DM Equipment" (2.1.6-dev) by AlliedModders LLC
  12 "CS:S DM Basics" (2.1.6-dev) by AlliedModders LLC
  13 "Admin Help" (1.7.3-dev+5255) by AlliedModders LLC
  14 "Basic Commands" (1.7.3-dev+5255) by AlliedModders LLC
  15 "Basic Comm Control" (1.7.3-dev+5255) by AlliedModders LLC
  16 "Nextmap" (1.7.3-dev+5255) by AlliedModders LLC
  17 "Player Commands" (1.7.3-dev+5255) by AlliedModders LLC
  18 "Admin Menu" (1.7.3-dev+5255) by AlliedModders LLC
  19 "Basic Chat" (1.7.3-dev+5255) by AlliedModders LLC
  20 "Reserved Slots" (1.7.3-dev+5255) by AlliedModders LLC
  21 "Fun Votes" (1.7.3-dev+5255) by AlliedModders LLC
  22 "Basic Info Triggers" (1.7.3-dev+5255) by AlliedModders LLC

sm exts list
[SM] Displaying 9 extensions:
[01] Automatic Updater (1.7.3-dev+5255): Updates SourceMod gamedata files
[02] Webternet (1.7.3-dev+5255): Extension for interacting with URLs
[03] CS Tools (1.7.3-dev+5255): CS extended functionality
[04] BinTools (1.7.3-dev+5255): Low-level C/C++ Calling API
[05] SDK Tools (1.7.3-dev+5255): Source SDK Tools
[06] Client Preferences (1.7.3-dev+5255): Saves client preference settings
[07] SQLite (1.7.3-dev+5255): SQLite Driver
[08] Top Menus (1.7.3-dev+5255): Creates sorted nested menus
[09] CS:S DM (2.1.6-dev): Deathmatch for CS:S

Code:

"Equipment"
{
        "Settings"
        {
                // Allow clients to say "guns" to restore their menu.
                // This is disabled if the menu isn't drawn.
                //
                "guns_command"                "yes"
        }

        //
        // Enable or disable menus here.
        // For the primary and secondary gun menus, you can use:
        //        "no"    - Completely disable the menus
        //        "yes"    - Enable the menus
        //        "random" - Pick a random weapon from the menus automatically for players
        //
        "Menus"
        {
                // Primary gun menu
                "primary"                "yes"
               
                // Secondary gun menu
                "secondary"                "yes"
               
                // Normal CS:S buy menu/commands
                // If enabled, the main equipment menu will be disabled.
                "buy"                        "no"
        }
       
        //
        // Automatic things to give on spawn.
        //
        "AutoItems"
        {
                // Health amount to give (0 to use default from game/other plugin)
                "health"                "100"

                // Armor amount to give
                "armor"                        "100"
               
                // Whether to give a helmet.  If you want to disable armor, you must
                // set this to "no" as well as setting armor to 0.
                "helmet"                "yes"
               
                // Number of flashbangs to give
                "flashbangs"        "0"
               
                // Whether to give a smoke grenade
                "smokegrenade"        "no"
               
                // Whether to give an HE grenade
                "hegrenade"                "no"

                // Whether to give defusekits to CTs
                "defusekits"        "no"
               
                // Whether to give nightvision
                "nightvision"        "yes"

                //CS:GO Items
               
                //Whether to give a decoy grenade
                "decoy"                "no"
               
                //Whether to give a taser
                "taser"                "yes"
        }
       
        //
        // Items listed here will be automatically given to bots.
        // If multiple weapons exist from one category (primary/secondary),
        // then a random item will be chosen from that category.  If the same
        // weapon is added more than once, it increases its chances of being
        // picked.  No more than 32 weapons can be added to either the secondary
        // or the primary pool.
        //
        "BotItems"
        {
                "weapon"                "ak47"
                "weapon"                "m4a1"
                "weapon"                "awp"
                "weapon"                "galilar"
                "weapon"                "galil"
                "weapon"                "aug"
                "weapon"                "deagle"
                "health"                "100"
                "armor"                        "100"
                "helmet"                "yes"
                "flashbangs"        "0"
                "smokegrenade"        "no"
                "hegrenade"                "no"
                "defusekits"        "no"
                "decoy"                "no"
                "taser"                "yes"
        }
       
        //
        // If no items exist, the menu will be skipped.
        // If only one item exists, the menu will be skipped
        // and players will receive the item automatically.
        //
        "SecondaryMenu"
        {
                "weapon"        "hkp2000"
                "weapon"        "usp"
                "weapon"        "glock"
                "weapon"        "deagle"
                "weapon"        "p250"
                "weapon"        "p228"
                "weapon"        "elite"
                "weapon"        "fiveseven"
                "weapon"        "tec9"
        }
       
        //
        // If no items exist, the menu will be skipped.
        // If only one item exists, the menu will be skipped
        // and players will receive the item automatically.
        //
        "PrimaryMenu"
        {
                "weapon"        "m4a1"
                "weapon"        "ak47"
                "weapon"        "awp"
                "weapon"        "ssg08"
                "weapon"        "scout"
                "weapon"        "sg556"
                "weapon"        "sg552"
                "weapon"        "galilar"
                "weapon"        "galil"
                "weapon"        "famas"
                "weapon"        "scar20"
                "weapon"        "sg550"
                "weapon"        "aug"
                "weapon"        "m249"
                "weapon"        "g3sg1"
                "weapon"        "ump45"
                "weapon"        "mp7"
                "weapon"        "mp5navy"
                "weapon"        "nova"
                "weapon"        "m3"
                "weapon"        "xm1014"
                "weapon"        "mp9"
                "weapon"        "tmp"
                "weapon"        "mac10"
                "weapon"        "p90"
                "weapon"        "bizon"
                "weapon"        "sawedoff"
                "weapon"        "mag7"
                "weapon"        "negev"
        }
}

Fresh linux install, with latest MM 1.10.6 and SM 1.7.3-dev+5255 and cssdm 2.1.6-git225. Works fine for me no defuse kits.

zloy911 09-19-2015 10:32

Re: Defuse Kit Bug on sm 1.7+
 
Code:

// Whether to give defusekits to CTs
                "defusekits"        "no"

Place a yes or check.


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