Utility to fix ff2 files for sourcemod 1.11
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Sourcemod 1.11 does not allow you to load .ff2 files. However just renaming .ff2 to .smx does not work because include files in all ff2 plugins have .ff2 hardcoded into the logic in freak_fortress_2_subplugin.inc and other custom includes like ff2_ams.inc.
Over the years our server has accumulated a lot of .ff2 plugins and some of the source code has been lost to time. Some only exist as broken links to dead dropboxes or the forum is filled with countless older versions. I've uploaded a tool that will automatically fix the ff2 files so you do not have to recompile them. Thanks to Kailo for making this tool that makes it possible. https://forums.alliedmods.net/showthread.php?t=304137 Instructions.
NOTICE You also need to edit the ff2 plugin and replace ff2 with smx to get this to work. |
Re: Utility to fix ff2 files for sourcemod 1.11
Am I doing something wrong? evetime I try to use "python fix.py" I get this error.
https://steamuserimages-a.akamaihd.n...etterbox=false |
Re: Utility to fix ff2 files for sourcemod 1.11
Execute the command in the C:\Users\rober\Desktop\ff2fix folder, not in the /freaks subfolder.
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Re: Utility to fix ff2 files for sourcemod 1.11
Okay so I got it to work but is there a specific area I need to put the new smx files? Also, I'm still using the unoffical FF2 build
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Re: Utility to fix ff2 files for sourcemod 1.11
You put it in the same place and you need to edit the plugin to replace all instances of .ff2 with .smx
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Re: Utility to fix ff2 files for sourcemod 1.11
1 Attachment(s)
Hi there
I turn all my sub-plugins into .smx files by using this tool,but still there are a lot of plugins being unable to load,specifically, sub-plugins related to rage abilities,everything else works fine(dynamic defaults and stuff).Any way to get rage plugins get back on work again? |
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