Reduce 'SZ_GetSpace overflow on (Nick)'
This error appears at server console when player reliable channel is overflowed.
I have noticed that this happens in two different situations:
That can't be fixed at all, because depends on player network. But we can reduce the overflow on player. First step. Configure your 'sv_timeout' cvar. Code:
sv_timeout - Controls how long before the server disconnects a client that has stopped responding. Default value is 60 seconds, sooo many seconds. I'm using right now 20 seconds and all works fine. But this can be reduced to 15 or 10 seconds. Be careful about players that lose connection for some seconds. Second step. Check your plugins Plugins sending too many reliable messages like show_hudmessage, ShowSyncHud, show_dhudmessage, client_print, etc. Try to reduce the calls. I will expose one EXAMPLE. In my case, I had problems with one plugin doing like this: PHP Code:
Every player doing damage is a new HUD shown. Many many calls. This can produce player that receives damage being overflowed. How to fix? Well, maybe trying to reduce the HUD calls. Idea: Only show a new HUD if damage is higher or X seconds passed: PHP Code:
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Re: Reduce 'SZ_GetSpace overflow on (Nick)'
Usually, my players got overflowed after the New Round started (right at the Freeze Time after the previous round ended)
I also used the "Damage Display" whenever player deal damage but they was never got overflowed. I don't think Hud is the main offender here. PHP Code:
Edit: oh wait, that was "Reliable channel overflow" which is another problem. But still, I used damage display but there ain't any overflow happened. |
Re: Reduce 'SZ_GetSpace overflow on (Nick)'
It's not the same attacker than victim.
One victim can have a lot of attackers at the same time. Read the example I've posted: Code:
Imagine: one player with 30k health and 20 players shooting him. |
Re: Reduce 'SZ_GetSpace overflow on (Nick)'
I guess showing damage to victim could cause this error since it a lot more than only show to attacker...
But still, it is only one offender for this error. P/S: Yeah, I could optimized that. But it doesn't cause any issue (to me at least) so I didn't mind keep it that way |
Re: Reduce 'SZ_GetSpace overflow on (Nick)'
Quote:
For me it wasn't causing any error, but for other players yes. Depends on player's network |
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