[SOLVED][CSGO][ZE - Franc1sco 3.4.1] New Crash Report
Okay so last version of Zombie Reloaded - Franc1sco version 3.4.1 crashes server when RoundEnd
I was turning myself zombie and killing my friend at start of round. I did this 2 or 3 rounds and last round server get crashed to default map https://crash.limetech.org/3zaxf3ps4y4g Code:
Stack Trace Code:
Metamod:Source version 1.10.7-dev Code:
0 linux-gate.so!__kernel_vsyscall + 0x9 REMOVED I tried everything to solve this but im out of idea so I cant do anything (even i tried coding type of playerclasses.txt etc. I changed them to UTF-8 ) |
Re: [CSGO][ZE - Franc1sco 3.4.1] New Crash Report
1 sourcemod.2.csgo.so!PlayerManager::OnClientCo mmand [PlayerManager.cpp:1143 + 0x22]
This crash appear to be when you type certain command. Use a logging system like my plugin for find the last command typed before the crash. Also you have multiple plugins, you can try disabling plugins for see when the crashes stopped. |
Re: [CSGO][ZE - Franc1sco 3.4.1] New Crash Report
I fixed the first crash but second one is really complicated. Do u have any idea that which plugin cause of crash?
And btw its hostinger's server so i didnt used plugins except hosts own plugins they have over 100 servers with thoose plugins but none of them activated ZombieReloaded. Only Me activated ZombieReloaded so when i disable ZombieReloaded, Server is fine but whenever i activate ZombieReloaded its crashes during changing map. Like we were playing ze_pirates then i attempted change map with !map ze_green for ze_greencity_fix server crashed. That only happens when ZombieReloaded.smx active. |
Re: [CSGO][ZE - Franc1sco 3.4.1] New Crash Report
Code:
0 studiorender.so + 0x24e7c |
Re: [CSGO][ZE - Franc1sco 3.4.1] New Crash Report
Here is memory report
Removed |
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