CS:GO slow when hit
Hey guys, I'm running surf server and I'd love to set up slow on hit (it's because ive got enabled automatic bunny hopping, so they'll slow down if they've got hit)
Any ideas? (: |
Re: CS:GO slow when hit
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Re: CS:GO slow when hit
Thanks! But... I've tried to use that on my test server and nothing really changed :/
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Re: CS:GO slow when hit
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Try: sm_cvar "cvar" "value" Edit: There are actually exact instructions how to use this in the link above. |
Re: CS:GO slow when hit
I added sm_cvar mp_tagging_scale "7" in csgo/cfg/sourcemod/sourcemod.cfg
Nothing changed. |
Re: CS:GO slow when hit
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That there's no other configs that may overwrite it? |
Re: CS:GO slow when hit
Yep, I'm pretty sure, because I've done it on fresh server without any plugins :/ (I'Ve got bhop enabled tho)
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Re: CS:GO slow when hit
I'm looking for this too, that sm_cvar mp_tagging_scale does not solve anything anymore I guess. Valve might have updated it.
This is what I've posted on - https://forums.alliedmods.net/showthread.php?t=273683 it works but it still need the damage being dealt with. |
Re: CS:GO slow when hit
Sorry, now cvar realy don't work
but m_flVelocityModifier better work for me on player_hurt Code:
if (GetEntPropFloat(victim, Prop_Send, "m_flVelocityModifier") < 0.6) SetEntPropFloat(victim, Prop_Send, "m_flVelocityModifier", 0.6); |
Re: CS:GO slow when hit
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PHP Code:
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