Background Sounds
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Background Sounds By: nikhilgupta345 Description: This plugin enables you to play map-specific or general background music on your server during the round. It will start playing at the beginning of the round, and stop at when the round ends. Installation: Cvars: Changelog: Credits: |
Re: Background Sounds
precache_sound native and spk command only work without "sound/" in the path, you mustn't include it.
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Re: Background Sounds
or use precache_generic
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Re: Background Sounds
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EDIT: Uploaded. |
Re: Background Sounds
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Also, maybe you should use "speak" instead of "spk", then you don't need to send stopsound (will stop all sound that's bad). |
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Anyway, what exactly is difference between speak and spk? How will it know when to stop (on round end)? |
Re: Background Sounds
You may also be interested by this message : http://wiki.amxmodx.org/Half-Life_1_...AWNSTATICSOUND
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Also, does it support both sound formats? And that type of thing seems like if I set it from an entity, then it becomes like emit_sound, the farther away you are from the start origin or the entity, the softer the sound is. |
Re: Background Sounds
bug: death sounds are blocked at the end of every round.
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Updated to v1.0.1 |
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