Re: [ANY] SteamWorks
Nope, no output at all.
I actually don't necessarily care about who prevents someone from joining, I'd simply like to join either way (if that is still possible). |
Re: [ANY] SteamWorks
Okay, I have another one:
Dr. McKay's steamupdater (and a script I wrote) uses steamtools to determine when the masterserver informs the server of an update. Steamtools currently does not support L4D2 and other games, so I was wondering if you could add the forward needed for the plugins to be able to be ported to other engines. |
Re: [ANY] SteamWorks
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If this is allowed (I remember that psychonic removed compiled extensions at some thread during SteamPipe beta, so I don't know..), here is windows build.
UPD: Tested on CSS Windows. Works fine. |
Re: [ANY] SteamWorks
You need to attach the exact source code you used.
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Attached MSVC10 project files. Using environment variables HL2SDK and STEAMWORKS_SDK, other paths are relative to sourcemod/extensions folder. It's enough for compile. Also, here is simple fix for SB plugin (add this to the end of sourcebans.sp) that will just check if the user using Family sharing and if the owner banned. PHP Code:
Also, later I will try to modify banning system to ban only owner SteamID. |
Re: [ANY] SteamWorks
Good idea KyleS. This will prove to be very useful once the Family Sharing gets out of beta.
I'm going to try and spread this across all competitive servers in L4D2. Smurf accounts in that game are already an acute problem as it is, but with FS it will only get uglier. Best is to lock out FS users out of the competitive scene completely. |
Re: [ANY] SteamWorks
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