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-   -   Hide N Seek v4.6 BETA by Jon (https://forums.alliedmods.net/showthread.php?t=73244)

Jon 06-25-2008 15:24

Hide N Seek v4.6 BETA by Jon
 
2 Attachment(s)
Beta found here.

Current version: 4.51

Gameplay

  • Terrorists will have a certain amount of time to hide when the CTs are frozen.
  • When the hidingtime is over, the Terrorists, who have no weapons, must avoid getting killed by the CTs.
  • Teams will swap when all terrorists are killed or when x rounds have passed (cvar controlled).
  • Deathmatch Mode: Instant teamswitch for seekers that kill hiders (cvar controlled).

Cvars
Code:

hns_enable 1/0
- Enables or disables the plugin (default: 1)

hns_votegametype
1/0
- If set, there will be a vote for game type on the start of each map (deathmatch or normal mode). Disable to have only normal mode or deathmatch mode. (default: 1)

hns_halfwayvote
1/0
- If set and deathmatch mode is on, a vote for gametype will re-appear halfway through the game. (default: 1)

hns_deathmatch
1/0
- Enables or disables deathmatch mode (default: 0). After enabling, map should be changed.

hns_gamename
gamename
- Sets the game description

hns_timer
0-

- How long the hiding time is (default: 10)

hns_fadecolor red green blue alpha
- Sets the color of fadecolor, alpha is transparency (default: 0 0 0 255)


hns_switch
0-

- Number of rounds CTs have to lose in a row before the teams automatically switch, (default: 5, to disable: 0)

hns_slash 0-

- Number of rounds CTs have to lose in a row before they can use slash, default: 3
(default: 3, to disable: 0)

hns_flashbangs 0-3
- Number of flashbangs Terrorists receive


hns_hegrenade 0-3
- 0: Disable, 1: Hiders get a HE-Grenade, 2: Seekers, 3: Both
(default: 0)

hns_smokegrenade 0-3
- 0: Disable, 1: Hiders get a smoke grenade, 2: Seekers, 3: Both
(default: 1)

hns_nadesbeginning 1/0
- Should terrorists receive grenades at spawn or after timer (default: 0)


hns_sound
1/0
- Enables or disables countdown sound in hide time,
(default: 1)

hns_semiclip 1/0
- Enables or disables team semiclip (default: 1)

hns_pickup 1/0
- Enables or disables blocking of weapon pickup (default: 1)


hns_fakeknife
0/1/2
- Enables or disables a fake knife for Terrorists to avoid speed bug. 0: disable, 1: invisible knife, 2: visible knife
(default: 1)

hns_chooseteam
1/0
- Enables or disables players ability to choose a team
(default: 0)

hns_blockkill 1/0
- Enables/disables blocking of kill command in console


hns_footsteps
0/1/2
- 1 = Terrorists have no footsteps, 2 = CT, 0 = disable
(default: 1)

hns_noflash
1/0
- If enabled, terrorists will not be affected by flashbangs
(default: 1)

hns_removedoors 1/0
- Enables or disables removal of doors (default: 1)

hns_removebreakables 1/0
- Enables or disables removal of breakables, not removed on: any map containing "dust", de_piranesi, de_train (e.g vents, default: 1)

hns_newnades 1/0
- Should the last terrorist get new nades (default: 1)



Credits
  • OneEyed - Original idea of Hide N Seek/hidenseek/hns
  • Alka - Anything I might have asked for
  • ConnorMcLeod - Block buying code

Recommended

Servers using this plugin


Sipi 06-25-2008 15:34

Re: Hide & Seek 3.0 + Weaponchance
 
Good job! :-)

Alka 06-25-2008 15:36

Re: Hide & Seek 3.0 + Weaponchance
 
Nice...a cvar for anything and also a clean code. Gj

Hi Jon (:

xertz 06-25-2008 17:34

Re: Hide & Seek 3.0 + Weaponchance
 
Hmmm...seems like something is wrong.

Code:

symbol is assigned a value that is never used: "cvar_block_kill"
Going to try it in decticated server.

AntiBots 06-25-2008 17:42

Re: Hide & Seek 3.0 + Weaponchance
 
Exelent. If you want traslation to [ES] MP me :D

AcidoX 06-25-2008 17:55

Re: Hide & Seek 3.0 + Weaponchance
 
Adding to my server to test...

Jon 06-25-2008 18:15

Re: Hide & Seek 3.0 + Weaponchance
 
Updated: Sorry, forgot to comment a line registering client_help. Also, renamed sma, amxx and config file to hns3 because the "&" sign only caused trouble. Should work fine now :)

nxte 06-25-2008 19:03

Re: Hide & Seek 3.0 + Weaponchance
 
Missing weaponchance in amxx format:S http://www.amxmodx.org/webcompiler.cgi dont work with it.

Jon 06-26-2008 01:52

Re: Hide & Seek 3.0 + Weaponchance
 
Quote:

Originally Posted by nxte (Post 643793)
Missing weaponchance in amxx format:S http://www.amxmodx.org/webcompiler.cgi dont work with it.

Done, gotta run.. :wink:

xertz 06-26-2008 07:28

Re: Hide & Seek 3.0 + Weaponchance
 
] hns_toggle 0
[Hide & Seek] Hide & Seek is already disabled
Unknown command: hns_toggle


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