Source server stops at a weird spot
Ok I am working with a GE:source server within a docker container and it stops at a weird place and no commands would respond. To be honest I have never seen it stop right there. Anyone seen this before and have a solution?
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Re: Source server stops at a weird spot
I believe this is the issue with linux hlds/srcds servers starting for the first time and crashing due to a missing appid file.
What you could do is try creating a file within the same folder as srcds_run called steam_appid.txt containing the appid of the game, in which case yours would be 232370 based on the official application IDs page which can be found HERE. To break down the steps within the docker container: $ echo 232370 > steam_appid.txt $ ./srcds_run -game gesource +maxplayers 16 +map ge_archives +ip 0.0.0.0 -port 27015 +sv_lan 1 -console -usercon If this works interactively then make sure to build the game image packaged with that file so that the server always starts instead of crashing. |
Re: Source server stops at a weird spot
That didn't work. shouldn't that number be 310? Its not based off of hl2dm its Source SDK Base 2007
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Re: Source server stops at a weird spot
I got something figured out, metamod is the cause of it. and I attempted the latest dev 1.11 1116
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