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-   -   Low fps on my cs go server 128 ticket (https://forums.alliedmods.net/showthread.php?t=308836)

sonman 07-05-2018 10:55

Low fps on my cs go server 128 ticket
 
Hi everyone

I have a cs go server 128ticket 10 slots for play pug 5x5 with my friends.

My var is amazing! :) (no more 0.010) but my fps and other players is low :( (150/170 tr spawn example on de_cache)

why my fps is low compared other servers 128 ticket?

SETUP:
Fx 6300 (overclocked 4.3 and no power saving settings)
12GB DDR3
500GB HDD
Ubuntu 14.04
Ebot
Internet connection: 50/25

LAUNCH COMMANDS:

Code:

./srcds_run -game csgo -console -usercon -tickrate 128 +exec server.cfg +sv_lan 0 +game_type 0 +ip 192.168.1.102 +game_mode 1 +mapgroup mg_bomb -sv_hibernate_when_empty 0 -port 27016 +login anonymous +map de_dust2 +sv_setsteamaccount xxxxxx

CFG START SERVER:

Code:

// Public information

hostname "SERVER PUG BXD"                    //Hostname for the server, will show up in server browsers.
log on                                    //This is set to turn on logging!
sv_lan "0"                                //This should always be set, so you know it's not on
sv_region "255"                            //The region of the world to report this server in.
sv_tags "128,youtube"      //Server tags. Used to provide extra information to clients when they're browsing for servers

/////////////////////////////////////////////////////////////////////////////////
// Passwords

rcon_password "xxx"            //Remote console password.
sv_password "123"          //Only set this if you intend to have a private server!
rcon_address "1"

/////////////////////////////////////////////////////////////////////////////////
// The Bot Convars

bot_difficulty 1                          //Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off"                          //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 0                    //If nonzero, bots wait until a player joins before entering the game.
bot_quota 0                              //Determines the total number of bots in the game.
bot_quota_mode "fill"                      //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match

/////////////////////////////////////////////////////////////////////////////////
// Server Convars

sv_pausable "0"                            //Is the server pausable.
sv_allow_lobby_connect_only "0"            //If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes "0"                          //Allow voting?
sv_allow_wait_command "0"                  //Allow or disallow the wait command on clients connected to this server.
sv_alltalk "0"                              //Players can hear all other players' voice communication, no team restrictions
sv_alternateticks "0"                      //If set, server only simulates entities on even numbered ticks.
sv_cheats "0"                              //Allow cheats on server
sv_deadtalk "0"                            //Dead players can speak (voice, text) to the living
sv_downloadurl "0"                          //Location from which clients can download missing files
sv_forcepreload "1"                        //Force server side preloading
sv_friction "4"                            //World friction."
sv_full_alltalk "0"                        //Any player (including Spectator team) can speak to any other player
sv_infinite_ammo "0"                        //Player's active weapon will never run out of ammo

/////////////////////////////////////////////////////////////////////////////////
// Server Logging

sv_log_onefile "0"                          //Log server information to only one file.
sv_logbans "0"                              //Log server bans in the server logs.
sv_logecho "1"                              //Echo log information to the console.
sv_logfile "1"                              //Log server information in the log file.
sv_logflush "0"                            //Flush the log file to disk on each write (slow).
sv_logsdir "0"                              //Folder in the game directory where server logs will be stored.

/////////////////////////////////////////////////////////////////////////////////
// Server Rates

sm_cvar sv_maxupdaterate 128
sm_cvar sv_maxcmdrate 128
sv_maxcmdrate "128"                        //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "0"                              //Max bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 128
sv_mincmdrate "128"                          //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "128000"                          //Min bandwidth rate allowed on server, 0 == unlimited

/////////////////////////////////////////////////////////////////////////////////
// Server Downloads

//sv_downloadurl "0"                        //Location from which clients can download missing files

/////////////////////////////////////////////////////////////////////////////////
// Pure Options

//sv_pure_kick_clients "1"                  //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0"                        //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.

/////////////////////////////////////////////////////////////////////////////////
// Round Convars

mp_match_end_restart "0"                    //Restart the map at the end of round limit       
mp_afterroundmoney "0"                      //Amount of money awared to every player after each round
mp_playercashawards "1"                    //Players can earn money by performing in-game actions
mp_teamcashawards "1"                      //Teams can earn money by performing in-game actions
mp_maxrounds "30"                          //Maximum amount of rounds per map
mp_timelimit "0"                            //How many minutes for the whole map
mp_roundtime "1.92"                            //How many minutes each round takes.
mp_freezetime"5"                            //how many seconds to keep players frozen when the round starts
mp_buytime "45"                            //How many seconds after round start players can buy items for.
mp_forcecamera "1"                          //Set to 1 for team only spectating.
mp_defuser_allocation "2"                  //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1"                  //Drop defuser on player death
mp_death_drop_grenade "2"                  //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1"                      //Which gun to drop on player death: 0=none, 1=best, 2=current or best

/////////////////////////////////////////////////////////////////////////////////
// Friendly Fire

mp_friendlyfire "1"                        //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0"          //How much to reduce damage done to teammates by a thrown grenade.
//ff_damage_reduction_bullets "0"          //How much to reduce damage done to teammates when shot.
//ff_damage_reduction_other "0"            //How much to reduce damage done to teammates by things other than bullets and grenades.

/////////////////////////////////////////////////////////////////////////////////
// Game Convars

mp_autokick "0"                            //Kick idle/team-killing players
mp_autoteambalance "0"                      //Auto balaces teams
mp_buytime "45"                            //How many seconds after round start players can buy items for.
mp_c4timer "40"                            //how long from when the C4 is armed until it blows
mp_do_warmup_period "0"                    //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15"                    //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15"                  //Number of seconds that halftime lasts
mp_join_grace_time "15                      //Number of seconds after round start to allow a player to join a game
mp_limitteams "0"                          //Max # of players 1 team can have over another (0 disables check)
mp_match_end_restart "1"                    //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "30"                          //Max amount of rounds per map
mp_playercashawards "1"                    //Players can earn money by performing in-game actions
mp_playerid "0"                            //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0"                      //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0"                        //Number of seconds to keep showing old information in the status bar
mp_restartgame "0"                          //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7"                  //Number of seconds to delay before restarting a round after a win
mp_roundtime "1.92"                            //How many minutes each round takes.
mp_tkpunish "0"                            //Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_warmuptime "8"                          //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5"              //The amount of time to show the win panel between matches / halfs

/////////////////////////////////////////////////////////////////////////////////
// Cash Convars

mp_startmoney "400"                        //Amount of money each player gets when they reset.
mp_maxmoney "12000"                        //Maximum amount of money allowed in a player's account.                                       
cash_team_terrorist_win_bomb "2200"        //How much the team will win for the bomb.
cash_team_elimination_hostage_map "2200"    //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "2200"      //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "2200"    //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "2200"      //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "2200"      //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "2000"                //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "100"            //How much the team will win when team has recued a hostage.
cash_team_hostage_alive        "0"                //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "200"    //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "50"          //How much the team will win when hostages are saved
cash_player_killed_teammate "-3300"        //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "200"      //How much the player will win when killing an enemy
cash_player_killed_enemy_factor        "0.5"      //How much the player will win when killing an enemy
cash_player_bomb_planted "200"              //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "200"              //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "200"          //How much the player will win when rescuing hostages     
cash_player_interact_with_hostage "0"      //How much the player will win when interacting with hostages
cash_player_damage_hostage "-30"            //How much the player will loose when demaging a hostage 
cash_player_killed_hostage "-1000"          //How much the player will loose when a hostage has been killed

/////////////////////////////////////////////////////////////////////////////////
// Voting Options

sv_vote_allow_spectators "0"                //Allow spectators to vote?
sv_vote_command_delay "2"                  //How long after a vote passes until the action happens
sv_vote_creation_time "120"                //How often someone can individually call a vote.
sv_vote_failure_timer "300"                //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0"                    //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15"                //How long to allow voting on an issue
mp_endmatch_votenextmap "1" // Map Vote at the end?
mp_match_end_restart "0" // Restart map at the end?

/////////////////////////////////////////////////////////////////////////////////
// TV Options

//tv_nochat "0"                            //Don't receive chat messages from other SourceTV spectators

/////////////////////////////////////////////////////////////////////////////////
// The following commands manage kicks and bans

sm_cvar mp_spectators_max 8
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg



CFG PUG 5X5 EBOT:

Code:

// Electronic Sports League
// CS:GO 3on3/5on5 Ladder Config
// 21.05.2015

mp_ct_default_secondary weapon_hkp2000
mp_t_default_secondary weapon_glock
mp_give_player_c4 1

ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4

bot_quota "0"                                        // Determines the total number of bots in the game

cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 150
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_hostage_alive 150
cash_team_hostage_interaction 150
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_team_rescued_hostage 750
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_player_get_killed 0voic
cash_player_respawn_amount 0
cash_team_elimination_hostage_map_ct 2000
cash_team_elimination_hostage_map_t 1000
cash_team_win_by_time_running_out_bomb 3250
cash_team_win_by_time_running_out_hostage 3250


ff_damage_reduction_grenade 0.85                  // How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_bullets 0.33                  // How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 0.4                      // How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1                // How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

mp_afterroundmoney 0                                // amount of money awared to every player after each round
mp_autokick 0                                        // Kick idle/team-killing players
mp_autoteambalance 0
mp_buytime 15                                  // How many seconds after round start players can buy items for.
mp_c4timer 40                                  // How long from when the C4 is armed until it blows
mp_death_drop_defuser 1                                // Drop defuser on player death
mp_death_drop_grenade 2                                // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1                                // Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0                                // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 1                                // Whether or not to do a warmup period at the start of a match.
mp_forcecamera 1                                // Restricts spectator modes for dead players
mp_force_pick_time 160                                // The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_free_armor 0                                        // Determines whether armor and helmet are given automatically.
mp_freezetime 15                                // How many seconds to keep players frozen when the round starts
mp_friendlyfire 1                              // Allows team members to injure other members of their team
mp_halftime 1                                        // Determines whether or not the match has a team-swapping halftime event.
mp_halftime_duration 7                                // Number of seconds that halftime lasts
mp_join_grace_time 30                                // Number of seconds after round start to allow a player to join a game
mp_limitteams 0                                // Max # of players 1 team can have over another (0 disables check)
mp_logdetail 3                                  // Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_match_can_clinch 1                                // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 1                                // At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000                                // maximum amount of money allowed in a player's account
mp_maxrounds 30                                // max number of rounds to play before server changes maps
mp_molotovusedelay 0                            // Number of seconds to delay before the molotov can be used after acquiring it
mp_overtime_enable 1                                // Use overtime rules to determine winner
mp_overtime_maxrounds 6
mp_overtime_startmoney 10000
mp_playercashawards 1                                // Players can earn money by performing in-game actions
mp_playerid 0                                        // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0.5                                // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25                                // Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5                        // Number of seconds to delay before restarting a round after a win
mp_roundtime 1.92                              // How many minutes each round takes.
mp_roundtime_defuse 1.92                        // How many minutes each round takes on defusal maps.
mp_solid_teammates 1                                // Determines whether teammates are solid or not.
mp_startmoney 800                              // amount of money each player gets when they reset
mp_teamcashawards 1                                // Teams can earn money by performing in-game actions
mp_timelimit 0                                  // game time per map in minutes
mp_tkpunish 0                                        // Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_warmuptime 30                                        // If true, there will be a warmup period/round at the start of each match to allow
mp_weapons_allow_map_placed 1                    // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_zeus 1                                // Determines whether the Zeus is purchasable or not.
mp_win_panel_display_time 15                        // The amount of time to show the win panel between matches / halfs

spec_freeze_time 5.0                            // Time spend frozen in observer freeze cam.
spec_freeze_panel_extended_time 0              // Time spent with the freeze panel still up after observer freeze cam is done.

sv_accelerate 5.5                                // ( def. "10" ) client notify replicated
sv_stopspeed 80                                        //
sv_allow_votes 0                                // Allow voting?
sv_allow_wait_command 0                                // Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0                                        // Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0                                // If set, server only simulates entities on even numbered ticks.
sv_cheats 0                                    // Allow cheats on server
sv_clockcorrection_msecs 15                    // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 0                                // Whether the server enforces file consistency for critical files
sv_contact 0                                        // Contact email for server sysop
sv_damage_print_enable 0                        // Turn this off to disable the player's damage feed in the console after getting killed.
sv_dc_friends_reqd 0                                // Set this to 0 to allow direct connects to a game in progress even if no presents
sv_deadtalk 0                                        // Dead players can speak (voice, text) to the living
sv_forcepreload 0                                // Force server side preloading.
sv_friction 5.2                                        // World friction.
sv_full_alltalk 0                                // Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 1                        // Force all clients to disable their game instructors.
sv_ignoregrenaderadio 0                        // Turn off Fire in the hole messages
sv_kick_players_with_cooldown 0                // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes)
sv_lan 0                                        // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0                                // Log server information to only one file.
sv_logbans 1                                        // Log server bans in the server logs.
sv_logecho 1                                        // Echo log information to the console.
sv_logfile 1                                        // Log server information in the log file.
sv_logflush 0                                        // Flush the log file to disk on each write (slow).
sv_logsdir logfiles                            // Folder in the game directory where server logs will be stored.
sv_maxrate 0                                        // min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 128
sv_mincmdrate 128                                // This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 128000                                // Min bandwidth rate allowed on server, 0 == unlimited
sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_competitive_official_5v5 1                        // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
sv_pausable 1                                  // Is the server pausable.
sv_pure 1
sv_pure_kick_clients 1                          // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0                                        // If set to 1, the server will print a message whenever a client is verifying a CR
sv_spawn_afk_bomb_drop_time 30                        // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
sv_steamgroup_exclusive 0                            // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_voiceenable 1

say ">ESL CS:GO 3on3/5on5 Ladder Config loaded - 21.05.2015<"
say ">LIVE AFTER [3] RESTARTS<"
say ">LIVE AFTER [3] RESTARTS<"
say ">LIVE AFTER [3] RESTARTS<"
say ">LIVE AFTER [3] RESTARTS<"


mp_restartgame 1


exec esl_restart_2


Bacardi 07-07-2018 02:00

Re: Low fps on my cs go server 128 ticket
 
Do you mean, your csgo game have low FPS when you enter in your server?

sonman 07-10-2018 07:37

Re: Low fps on my cs go server 128 ticket
 
Quote:

Originally Posted by Bacardi (Post 2601559)
Do you mean, your csgo game have low FPS when you enter in your server?

exactaly

Cooky 07-10-2018 08:43

Re: Low fps on my cs go server 128 ticket
 
150/170 = low FPS? xD

sonman 07-10-2018 13:20

Re: Low fps on my cs go server 128 ticket
 
Quote:

Originally Posted by Cooky (Post 2602610)
150/170 = low FPS? xD

300 fps in another server is bad? =)

sphinx 07-11-2018 01:28

Re: Low fps on my cs go server 128 ticket
 
i didn't know that server settings can control players fps.
if someone knows, please share with us, i want to set like 1000 fps for all players :)

Cooky 07-11-2018 02:40

Re: Low fps on my cs go server 128 ticket
 
Wait... the gameserver is on the same computer as where you play on?

In the "yes" case; lol... I guess you know the answer yourself?


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