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-   -   [TF2] Building Health Fix (https://forums.alliedmods.net/showthread.php?t=191861)

SpideyFusion 08-03-2012 12:55

[TF2] Building Health Fix
 
1 Attachment(s)
What this plugin does

It fixes the amount of health for buildings that get sapped with The Red-Tape Recorder.

What this plugin doesn't do

It doesn't fix numerous other bugs that Valve introduced with the latest update.

Sreaper 08-03-2012 14:55

Re: [TF2] Building Health Fix
 
Thanks a lot for this!

Somewhat off topic: I think i've mentioned this before somewhere else though, but as listed in that bug link, is it possible to use Sourcemod to spawn different levels of mini-sentries?

Smarmy 08-03-2012 15:50

Re: [TF2] Building Health Fix
 
So this doesn't prevent the crash or does it?

Svv4T 08-03-2012 16:30

Re: [TF2] Building Health Fix
 
I don't think it prevents the crashes, but it stops the infinite sentry health exploit from working.
The server can still crash from bugs he listed on the wiki page however. I've just installed the plugin, and I haven't seen any "haxxed sentries" complains in chat. I haven't been able to test it myself though, but it looks like it's working until Valve releases an emergency patch.

Jim E. Rustler 08-03-2012 19:37

Re: [TF2] Building Health Fix
 
From what I've heard, the only reason for the crash to begin with is because of the health attributes of the sentries once the red tape is used on them and an engineer re-upgrades his sentry and a spy with a normal sapper then tries to sap that sentry.

The normal sapper causes the server to crash because the health that upgraded (buffed) sentry has is causing it to crash.

Powerlord 08-03-2012 20:20

Re: [TF2] Building Health Fix
 
New update should fix the health bug, making this plugin obsolete.


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