Regarding using this for TF2
How well is this kept updated for TF2? How does this go about tracking kills with things like Festive or Botkiller weapons?
I want to use it, but I don't know if it's able to do things like track kills for the latest weapons (such as the Golden Frying Pan which is its own weapon) Better question would be how easy is the plugin/web interface to update, so if it is missing things, I can try to update it? |
Re: Regarding using this for TF2
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All weapons are tracked though; as long as valve puts the weapon in the logs HLX:CE picks it up the ingame plugin just adds on to the logs so weapons like the golden wrench that show up in the logs as weapon_wrench will be counted as weapon_golden_wrench. Before some one hops on my nuts this is just and example I can not remember off the top of my head if the gold wrench had a different weapon type by default. As for "how easy is the plugin/web interface to update"...I do not think it is hard to add new weapons but it takes time; you need to login to the HLX:CE admin and add new weapon to the game then create the images that relate to it. As for the plugin I have NO clue I do not know sourcepawn so I have never even rely looked at it. TLDR; yes you can add any weapons that are not showing in the web side; and all weapons are tracked as long as they are in the logs. |
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Time to get updating the web interface then, I guess! |
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Re: Regarding using this for TF2
Someone made award icons for the Rainblower/etc which is a good start, it would be pretty easy to create an item schema parser to add new items and create award icons though. Unfortunately there is no easy way to get the event name without actually using the item.
To add/change weapons you use 'hlstats_Weapons' and just add the game event name, item name, point modifier etc. Awards: https://forums.alliedmods.net/showthread.php?t=210549 |
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Re: Regarding using this for TF2
Not sure if there's a blank, but it might be a good idea to put together a quick script in Java/PHP + GD/Imagemagick or something to automatically draw the weapon on the award background from the tf2 web schema
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