[ANY]Permanent Alltalk Vote
1 Attachment(s)
Permanent Alltalk vote
current version 0.0.4b Description: The plugins will ask the player once for his alltalk preference and saves it. 30 Seconds after the map began it will calculate if Alltalk will be on or off. Players who don't have yet set a preference are not counted in the calculation. Features:
Quote:
Thanks: r5053: for the original TF2 Critvote Grrrrrrrrrrrrrrrrrrr: for using cookies in his quake sounds [revamped] plugin..where I could look up infos on how to work with them |
Re: [ANY]Permanent Alltalk Vote
This is EXACTLY what I have been looking for FOREVER because my plugins disable it everytime. THANK YOU!! Works GREAT
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Re: [ANY]Permanent Alltalk Vote
Can I be a leach and ask for a highlander mode one as well :D?
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Re: [ANY]Permanent Alltalk Vote
What would one need to do to modify this to use something like the beginning of a round to perform the alltalk calculation rather than OnMapStart()? We have some 24/7 Map servers that run for a few hours and the number of people who like or dislike alltalk would surely change during that time.
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Re: [ANY]Permanent Alltalk Vote
1 Attachment(s)
This is untested but it should do the calculation part after (perm_alltalk_calc_delay) every round start.
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does this work with csgo?
can you make a version where the alltalk vote will happen every map start? guys please someone make this to start the vote every map start even if all choose alltalk to be enable it will not enable alltalk, it only says in the chat that alltalk is enabled but in fact it doesnt enable it |
Re: [ANY]Permanent Alltalk Vote
1 Attachment(s)
Also interested if this work properly on csgo as classsic alltalk through SM sdoesnt work anymore
EDIT: As csgo doesnt have functional sv_alltalk anymore i edited the plugin and instead of sv_alltalk i put 3 csgo cvars: Unfortunately with this edit you can only choose if you want casual talk mode (alive cant talk to dead) or alltalk mode. If you need competitive talk system change values in sv_talk_enemy_living 0 ;sv_talk_enemy_dead 0;sv_deadtalk 1 and recompile. With sm1.11 compiling you get 2 warning but no errors and plugin is working good.Delay is 30 secs after voting. |
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