[CSS] Spawn Tools 7
3 Attachment(s)
Spawn Tools 7 This plugin provides player spawn point editing tools. It can be used to remove bad spawns, add new spawns or completely change a maps spawn point layout. A simple menu and visual tools provide everything needed. Usage *With an empty server, open the menu. The menu is located under server commands and requires admin flag RCON to access. *Enable Edit Mode and start editing! *Spawns are added at your current location. The direction your viewing is also saved. *Spawns are removed at your current location. Important Notes *You must save your configuration after editing! *If you use Default Spawn Removal, the change doesn't take effect until the map is reloaded. *Add spawns while alive in the map! This will produce the best spawn angles and placement. For those that utilize a test server, configurations can be generated and copied over to your public servers. Files are located in sourcemod/configs/spawntools7. CREDITS berni (Map Decals[keyvalues]) kigen (code) |
Re: Spawn Tools 7
*Plugin updated.
Small change to the menu functions. |
Re: Spawn Tools 7
Wow, cool plugin man. Will certainly come in handy with some poorly designed custom maps :P
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Re: Spawn Tools 7
Any reason why this wouldn't work in (or couldn't be made to work) in TF2?
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Re: Spawn Tools 7
TF2 support please! then i will love you forever!!:bacon:
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Re: Spawn Tools 7
Good job =)
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Re: Spawn Tools 7
Nice and Easy TNX :)
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Re: Spawn Tools 7
When you say add spawn, does that mean if it's 20vs20 map, you can make 32vs32?
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Re: Spawn Tools 7
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@meng This plugin needs to be rewritten. :down: :rtfm: |
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