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-   -   [TF2] Update has broken round start (https://forums.alliedmods.net/showthread.php?t=284253)

MUN 06-22-2016 17:31

[TF2] Update has broken round start
 
Seems the most recent update has broken round start. If not enough players are active it simply repeats as fast as it can. Thus spamming the server with "Mission Begin." over and over again as well as increasing CPU load on the server. This happens even without sourcemod/metamod installed.

Fearts 06-22-2016 19:51

Re: [TF2] Update has broken round start
 
I see this also.

Fearts 06-22-2016 21:21

Re: [TF2] Update has broken round start
 
OK so after some testing this issue only seems to happen on Arena maps. It will only happen if there isn't a player on both teams.

A temp fix for this that I'm trying is adding to server.cfg:

tf_bot_join_after_player 0
tf_bot_quota 2
tf_bot_quota_mode fill
tf_bot_difficulty 3

ddhoward 06-22-2016 21:26

Re: [TF2] Update has broken round start
 
https://forums.alliedmods.net/showthread.php?t=284262

Fearts 06-22-2016 21:38

Re: [TF2] Update has broken round start
 
Quote:

Originally Posted by ddhoward (Post 2429792)

I don't believe that has anything to do with this issue. While testing both of those CVARs were set to their default value 0.

MUN 06-23-2016 01:07

Re: [TF2] Update has broken round start
 
Quote:

Originally Posted by Fearts (Post 2429789)
OK so after some testing this issue only seems to happen on Arena maps. It will only happen if there isn't a player on both teams.

A temp fix for this that I'm trying is adding to server.cfg:

tf_bot_join_after_player 0
tf_bot_quota 2
tf_bot_quota_mode fill
tf_bot_difficulty 3


Yeah, I have the same thing on some of my servers and they seem to be fine. Only time we have issues is when all players leave. Or 1 person only has joined the server.

Removing the whole addons folder didn't fix anything. This started after the most recent update.

Mitchell 06-24-2016 13:39

Re: [TF2] Update has broken round start
 
I came to the conclusion that it has something to do with the warmup period not actually starting when there are no players.
I was able to force the gamerule for waiting for players, however it's not perfect and I dont have the time to keep toying with it.
arena_fix
Works best with tf_arena_use_queue 0, which most gamemodes use.

AI_ 06-24-2016 22:22

Re: [TF2] Update has broken round start
 
When this happens on my Deathrun servers, the server console repeatedly spams these if the tf_logic_arena point entity is present in the map:

Quote:

World triggered "Round_Start"
Bad field in entity!!
A quick lookup of the last message points to https://github.com/ValveSoftware/sou...re_gamedll.cpp

Maliwolf 06-25-2016 01:59

Re: [TF2] Update has broken round start
 
Quote:

Originally Posted by Mitchell (Post 2430252)
I came to the conclusion that it has something to do with the warmup period not actually starting when there are no players.
I was able to force the gamerule for waiting for players, however it's not perfect and I dont have the time to keep toying with it.
arena_fix
Works best with tf_arena_use_queue 0, which most gamemodes use.

Does seem to fix the error spam, thanks, but i did find the "not perfect" parts you mentioned. I guess ill use the bots method even though i hate bots.

Powerlord 06-25-2016 16:42

Re: [TF2] Update has broken round start
 
There's an optional server update out now that should fix the arena problem.


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