[TF2] Update has broken round start
Seems the most recent update has broken round start. If not enough players are active it simply repeats as fast as it can. Thus spamming the server with "Mission Begin." over and over again as well as increasing CPU load on the server. This happens even without sourcemod/metamod installed.
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Re: [TF2] Update has broken round start
I see this also.
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Re: [TF2] Update has broken round start
OK so after some testing this issue only seems to happen on Arena maps. It will only happen if there isn't a player on both teams.
A temp fix for this that I'm trying is adding to server.cfg: tf_bot_join_after_player 0 tf_bot_quota 2 tf_bot_quota_mode fill tf_bot_difficulty 3 |
Re: [TF2] Update has broken round start
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Re: [TF2] Update has broken round start
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Re: [TF2] Update has broken round start
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Yeah, I have the same thing on some of my servers and they seem to be fine. Only time we have issues is when all players leave. Or 1 person only has joined the server. Removing the whole addons folder didn't fix anything. This started after the most recent update. |
Re: [TF2] Update has broken round start
I came to the conclusion that it has something to do with the warmup period not actually starting when there are no players.
I was able to force the gamerule for waiting for players, however it's not perfect and I dont have the time to keep toying with it. arena_fix Works best with tf_arena_use_queue 0, which most gamemodes use. |
Re: [TF2] Update has broken round start
When this happens on my Deathrun servers, the server console repeatedly spams these if the tf_logic_arena point entity is present in the map:
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Re: [TF2] Update has broken round start
There's an optional server update out now that should fix the arena problem.
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